Doesn't seem to work on the web version either. Maybe it's something wrong with my computer? I went to check the text field with the debugging information again, and this was what I was able to retrieve after the game stopped:
<details><summary>Debug Info for Beta 1.13</summary><br>Checking Kean at the Gym:Kean at the Gym<br>Loaded Dialogue: 102<br>Loading --> Start<br>Transition started - fade-panel<br>Transition finished - fade-panel<br>Start --> Dialogue<br>Dialogue --> Dialogue<br><br><b>[Error]</b> NullReferenceException: Object reference not set to an instance of an object.<br><b>[Stack Trace]</b> UITPanel.OnTransitionEnd (UnityEngine.UIElements.TransitionEndEvent evt) (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (...gine.UIElements.VisualElementAnimationSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.Panel.UpdateAnimations () (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.BaseVisualElementPanel.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.RuntimePanel.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.UIElementsRuntimeUtility.UpdateRuntimePanels () (at <00000000000000000000000000000000>:0)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative.UpdateRuntimePanels () (at <00000000000000000000000000000000>:0)
<br>Transition finished - player-button,hover<br>UIT Panel:Player Panel - Animation finished, during wrong state<br>Transition finished - player-button,hover<br>UIT Panel:Player Panel - Animation finished, during wrong state</details>