Yes, the game also gets stuck in the same place while playing the browser demo. However, I was able to retrieve the debugging information in the text box when the game stops, while playing the browser demo. Here's what I was able to retrieve:
<details><summary>Debug Info for Beta 1.13</summary><br>Checking Kean at the Gym:Kean at the Gym<br>Loaded Dialogue: 102<br>Loading --> Start<br>Transition started - fade-panel<br>Transition finished - fade-panel<br>Start --> Dialogue<br>Dialogue --> Dialogue<br>Text to wrap: You arrive at Kean's apartment, a simple and clean apartment. He greets you warmly, his eyes sparkling with excitement for your upcoming workout session at the gym.<br>Wrapped text: You arrive at Kean's apartment, a simple<br>and clean apartment. He greets you<br>warmly, his eyes sparkling with<br>excitement for your upcoming workout<br>session at the gym.<br>Transition started - scene-panel,fade-panel<br>Transition started - scene-panel,fade-panel<br>Transition finished - scene-panel,fade-panel<br>UIT Panel:Scene Panel - Animation finished<br>Transition finished - scene-panel,fade-panel<br>UIT Panel:Scene Panel - Animation finished<br>Finished animation via click<br>Dialogue --> WaitingForClick<br>Finished anima...cause it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Error]</b> A VisualElement must not allocate more than 65535 vertices.<br><b>[Stack Trace]</b> UnityEngine.Canvas:EndRenderExtraOverlays(Int32)
<br><br><b>[Error]</b> A VisualElement must not allocate more than 65535 vertices.<br><b>[Stack Trace]</b> UnityEngine.Canvas:EndRenderExtraOverlays(Int32)
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