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A jam submission

Scaly Boy AdventuresView game page

Scale the tower with Scaly Boy, who is built to scale towers
Submitted by BirdiBirdson (@BirdiBirdson) — 3 hours, 32 minutes before the deadline
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Scaly Boy Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1844.0304.030
Overall#2474.0504.050
Style#4254.2094.209
Creativity#6883.9103.910

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a square, which scales to different sizes. This is required to sucessfully scale the Tower

Development Time

96 hours

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
Submitted(+1)

Absolutely loved this game! The art style and level design was fantastic. The mechanic worked great and made for a really fun set of puzzles. I only ran into one bug where I got stuck in the ceiling, but on second play through it was absolutely fine! I've attached a screenshot so you can see. All in all it was a super polished, fun, amazing game. Great work! 👍

Submitted(+1)

love this game art and design so much !!!! wish more more detail to play 

Submitted(+1)

Super polished, love the style, excellent use of theme - taking both definitions of scale into account, and challenging but fun gameplay! Great game! :)

Submitted(+1)

Amazing work ! Everything is very polished, concept is great, well executed.

Best game I've played so far !

Submitted(+1)

Took some time to get used to controls, but was pretty fun puzzle game. The scrollwheel didn't work for me so I had to use 1,2,3. There were some points, where the character would run off teh camera view, but in such short amoun of time bugs like that will happen. Overall, very nice game

Submitted (1 edit) (+1)

Such a polished piece! Love the color, sound, animation and overall polish! I love that I need to constantly swap back and forth between different scales in order to progress. Super well done!!  (Edit: I did get stuck between walls but I will ignore that since the time allowed for the game was so short! )

Developer

Thanks very much! :)

(+1)

Great design and mechanics. The game play is fun and engaging. I liked the design for the levels and the obstacles. The only issue I had was sometimes the camera wouldn't shift to follow when you go offscreen. This definitely fit the game jam theme.   

Submitted(+1)

Incredible execution! everything feels very polished and well thought! 11/10!

Submitted(+1)

This is one of my favourite games for this jam so far. I love the style, and the controls are very intuitive. I like that the scale was mapped to the buttons 1, 2 and 3.

Submitted (1 edit) (+1)

Really cool art and game design, impressive. A bit confused too about the going offscreen sections but that's about it, well done !

Submitted(+1)

Loved this so much! This was definitely one of my favorite tower scaling submissions! The visuals are great, the mechanics are smooth and intuitive to play with, and the concept works perfectly for the theme!

Submitted(+1)

I enjoyed this game sooooo much!  The gameplay, colours, the cutest character, the levels... everything is great. Amazing job!

Submitted(+1)

Clever take on a common concept. I love how the scale mechanic was turned into a reflex/reaction based mechanic, and the use of the actual camera zoom itself as a puzzle mechanic was smart, though as someone else mentioned it could've been done better with an arrow to show that you went offscreen so it felt intentional and not like a bug.

Great game all around!

Submitted

Cool game

Submitted(+1)

Great, i liked this idea so much, its very creative and was well done and polished, the art is very beautiful too, good game!

Developer(+1)

Thanks very much! :)

Submitted(+1)

Colorful and fun visuals! The mechanics of getting stuck between walls to wall-jump when enlarged, and bouncing high with springs when reduced, are really enjoyable. However, I found the button layout to be a bit awkward for playing.

Developer(+1)

Thanks for playing!

Submitted (2 edits) (+1)

Looks good, feels good. All around a solid, polished piece. The  up arrow blocks rotating when you pass them really shows an attention to detail and is much appreciated.

I thought the player going offscreen was a bug too, though I see it was intentional. Perhaps an indicator of sorts would help show that? (e.g. offscreen arrows in Smash Bros.)

Developer

Thank you! an arrow might have been good

Submitted(+1)

The gameplay is very creative, the level design is excellent, and the art style is unique. It's really great!

Developer

Thank you :)

Submitted(+1)

This is so good! Great job making such a gem. I can see this on the next GMTK vid

Developer

Thanks very much :) that would be the dream

Submitted(+1)

hey i really enjoyed this one, well done :D

Developer

Thankss! :)

Viewing comments 43 to 24 of 43 · Next page · Last page