Absolutely loved this game! The art style and level design was fantastic. The mechanic worked great and made for a really fun set of puzzles. I only ran into one bug where I got stuck in the ceiling, but on second play through it was absolutely fine! I've attached a screenshot so you can see. All in all it was a super polished, fun, amazing game. Great work! 👍
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Scaly Boy Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #184 | 4.030 | 4.030 |
Overall | #247 | 4.050 | 4.050 |
Style | #425 | 4.209 | 4.209 |
Creativity | #688 | 3.910 | 3.910 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a square, which scales to different sizes. This is required to sucessfully scale the Tower
Development Time
Comments
love this game art and design so much !!!! wish more more detail to play
Super polished, love the style, excellent use of theme - taking both definitions of scale into account, and challenging but fun gameplay! Great game! :)
Took some time to get used to controls, but was pretty fun puzzle game. The scrollwheel didn't work for me so I had to use 1,2,3. There were some points, where the character would run off teh camera view, but in such short amoun of time bugs like that will happen. Overall, very nice game
Such a polished piece! Love the color, sound, animation and overall polish! I love that I need to constantly swap back and forth between different scales in order to progress. Super well done!! (Edit: I did get stuck between walls but I will ignore that since the time allowed for the game was so short! )
This is one of my favourite games for this jam so far. I love the style, and the controls are very intuitive. I like that the scale was mapped to the buttons 1, 2 and 3.
Really cool art and game design, impressive. A bit confused too about the going offscreen sections but that's about it, well done !
Loved this so much! This was definitely one of my favorite tower scaling submissions! The visuals are great, the mechanics are smooth and intuitive to play with, and the concept works perfectly for the theme!
I enjoyed this game sooooo much! The gameplay, colours, the cutest character, the levels... everything is great. Amazing job!
Clever take on a common concept. I love how the scale mechanic was turned into a reflex/reaction based mechanic, and the use of the actual camera zoom itself as a puzzle mechanic was smart, though as someone else mentioned it could've been done better with an arrow to show that you went offscreen so it felt intentional and not like a bug.
Great game all around!
Colorful and fun visuals! The mechanics of getting stuck between walls to wall-jump when enlarged, and bouncing high with springs when reduced, are really enjoyable. However, I found the button layout to be a bit awkward for playing.
Looks good, feels good. All around a solid, polished piece. The up arrow blocks rotating when you pass them really shows an attention to detail and is much appreciated.
I thought the player going offscreen was a bug too, though I see it was intentional. Perhaps an indicator of sorts would help show that? (e.g. offscreen arrows in Smash Bros.)
This is so good! Great job making such a gem. I can see this on the next GMTK vid
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