Level 2 felt like the hardest of them for me. Really cool idea. Having some sort of BGM or SFX for the collision or when you push the die would have been cool.
RikkaHD
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A member registered Jul 17, 2022 · View creator page →
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The jumps were more challenging that i first expected. But i love this feeling of random accomplishment, after getting "lucky" enough to get fed with another piece of text that expresses different kind of emotions. The BGM also fits really good in my opinion. Exploring the different Endings was really fun!
Really cool approach to implement the dices into the upgrade system!
The mechanics seemed a bit off at first, but after getting used to it, it really had a nice drive-by feeling knocking out the enemies to collect the upgrades. Clean, simpel and yet i can imagine myself playing this for quite a while.