They sure do, I think I should've tried to make sure there were enough extra events to repair the ship or ways to spend gold to do so; it was hard to decide whether I wanted gold to be a resource or a "score" in the long run, but the latter just seemed to make more sense given the circumstances. Thank you for your feedback!
Rikkaiser
Creator of
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That's really flattering to hear, thank you! Yeah, it sucks how close I came to being able to add more levels!! There were supposed to be special encounters when adjacent to the rocks, the following levels would have more tiles/encounter types like whirlpools, shipwrecks, I did the art and setup for a good amount of it but just didn't have the time to include it while having it all work properly
Thank you!! Yeah I didn't give too much time to the balance and probably should have. More mechanics to use the gold for ship repair or have other events occur to provide opportunities to heal would probably help. And yeah, the lack of music is killing me. I'm very new to all of this, so I'm still figuring out the best way to go about that, might try some royalty free stuff but would ideally like to use something original at some point. Thank you for the feedback!
Sorry! This is my own failure to include information about this! So I wanted to have a more complex combat system, but realized it would be impractical given the time constraint, so my compromise was to make each of the attacks have different effectiveness based on the type of enemy you're facing. There are type classifications for the enemies, and because the cannon is a slow weapon, while it's powerful, it always misses on flying enemies (the harpies). However, it is very effective against enemies that are considered giant, like the unknown creature that sometimes appears near your ship. Each of the attacks have mechanics that work this way; I probably should've included that somewhere.
This was awesome. Really impressive all around, the cutscene at the beginning was great, the color palette and style was great, and it made me keep wanting to try over and over again.
The one and only criticism I have echoes what others have said, where it's a bit difficult to know where you're going to move/the shadows can be deceptive (primarily for the seaweed).
It's amazing that you chose to do the "sounds made with your mouth" thing!! Great game
Z to confirm, X to cancel in the combat menus, WASD or Up,Left,Down,Right arrow keys to move. The only version I was able to test and know works is the Windows version. Worked on this until I ran out of time, but here were some intentions for the project:
- The tiles adjacent to rocks are meant to draw from a different set of encounters
- Other hazardous tile types such as whirlpools and haunted shipwrecks that would have also drawn from a different set of encounters each
- Multiple levels, with each one introducing new or more of a more complex/difficult tile type
- Some use for gold to repair ship or upgrade weapons