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riotrey

4
Posts
10
Following
A member registered Nov 19, 2019

Recent community posts

Windows 10, 1920x1080. 

here's the player log:

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor:   
    VRAM:     11048 MB
    Driver:   26.21.14.4587
Begin MonoManager ReloadAssembly
- Completed reload, in  0.062 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.441500 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.953700 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 968.
Total: 0.552700 ms (FindLiveObjects: 0.136300 ms CreateObjectMapping: 0.025100 ms MarkObjects: 0.319500 ms  DeleteObjects: 0.071600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.265400 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3110.
Total: 1.598900 ms (FindLiveObjects: 0.317600 ms CreateObjectMapping: 0.064700 ms MarkObjects: 1.162300 ms  DeleteObjects: 0.054100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.515600 ms

Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 1013.
Total: 1.319800 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.058800 ms MarkObjects: 0.396100 ms  DeleteObjects: 0.689700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.281900 ms

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 2.538800 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.102300 ms MarkObjects: 1.215500 ms  DeleteObjects: 0.899800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.992700 ms

Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.165300 ms (FindLiveObjects: 0.166600 ms CreateObjectMapping: 0.048100 ms MarkObjects: 0.373000 ms  DeleteObjects: 0.577500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.212700 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3047.
Total: 1.222500 ms (FindLiveObjects: 0.179400 ms CreateObjectMapping: 0.051700 ms MarkObjects: 0.952300 ms  DeleteObjects: 0.038800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.966300 ms

Unloading 810 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.273900 ms (FindLiveObjects: 0.180500 ms CreateObjectMapping: 0.051900 ms MarkObjects: 0.415800 ms  DeleteObjects: 0.625200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.325800 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 1.652600 ms (FindLiveObjects: 0.263300 ms CreateObjectMapping: 0.079400 ms MarkObjects: 1.266900 ms  DeleteObjects: 0.042800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.043000 ms

Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 1017.
Total: 1.163500 ms (FindLiveObjects: 0.164700 ms CreateObjectMapping: 0.049000 ms MarkObjects: 0.378700 ms  DeleteObjects: 0.570900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.231200 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 3102.
Total: 1.289200 ms (FindLiveObjects: 0.179800 ms CreateObjectMapping: 0.050300 ms MarkObjects: 1.012100 ms  DeleteObjects: 0.047000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.032100 ms

Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 3.371900 ms (FindLiveObjects: 0.169300 ms CreateObjectMapping: 0.045500 ms MarkObjects: 0.392900 ms  DeleteObjects: 2.764200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.218400 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3144.
Total: 1.300000 ms (FindLiveObjects: 0.187400 ms CreateObjectMapping: 0.060400 ms MarkObjects: 1.016500 ms  DeleteObjects: 0.035700 ms)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at GoodsDesc.UpdateDesc () [0x0012c] in <3dc919ab42594b339824576419b031b4>:0 
  at GoodsDesc.OnEnable () [0x00000] in <3dc919ab42594b339824576419b031b4>:0 
UnityEngine.GameObject:SetActive(Boolean)
PlayerMenu:UpdateMenu(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Int32)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnSelect(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISelectHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject)
UnityEngine.UI.Selectable:Select()
GoodsList:ToCancel(BaseEventData)
UnityEngine.Events.InvokableCall`1:Invoke(BaseEventData)
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnCancel(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ICancelHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject()
OnlyKeyBoardInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.097000 ms

Unloading 1035 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.480300 ms (FindLiveObjects: 0.177300 ms CreateObjectMapping: 0.053900 ms MarkObjects: 0.422600 ms  DeleteObjects: 0.826400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.226600 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3546.
Total: 1.511800 ms (FindLiveObjects: 0.194400 ms CreateObjectMapping: 0.061100 ms MarkObjects: 1.169700 ms  DeleteObjects: 0.086400 ms)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at GoodsDesc.UpdateDesc () [0x0012c] in <3dc919ab42594b339824576419b031b4>:0 
  at GoodsDesc.OnEnable () [0x00000] in <3dc919ab42594b339824576419b031b4>:0 
UnityEngine.GameObject:SetActive(Boolean)
PlayerMenu:UpdateMenu(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Int32)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnSelect(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISelectHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
UnityEngine.EventSystems.BaseEventData:set_selectedObject(GameObject)
UnityEngine.UI.Selectable:Navigate(AxisEventData, Selectable)
UnityEngine.UI.Selectable:OnMove(AxisEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IMoveHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:SendMoveEventToSelectedObject()
OnlyKeyBoardInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.484700 ms

Unloading 1259 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.742400 ms (FindLiveObjects: 0.189400 ms CreateObjectMapping: 0.066500 ms MarkObjects: 0.501900 ms  DeleteObjects: 0.984600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.307800 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3103.
Total: 1.571000 ms (FindLiveObjects: 0.254300 ms CreateObjectMapping: 0.082900 ms MarkObjects: 1.193200 ms  DeleteObjects: 0.040300 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.967400 ms

Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 1005.
Total: 1.144100 ms (FindLiveObjects: 0.160400 ms CreateObjectMapping: 0.043700 ms MarkObjects: 0.400900 ms  DeleteObjects: 0.538700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.269700 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 3421.
Total: 2.883800 ms (FindLiveObjects: 0.275500 ms CreateObjectMapping: 0.075700 ms MarkObjects: 1.291400 ms  DeleteObjects: 1.241200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.042700 ms

Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.196700 ms (FindLiveObjects: 0.162100 ms CreateObjectMapping: 0.049100 ms MarkObjects: 0.398100 ms  DeleteObjects: 0.587200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.224100 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3047.
Total: 1.212800 ms (FindLiveObjects: 0.175600 ms CreateObjectMapping: 0.048800 ms MarkObjects: 0.952200 ms  DeleteObjects: 0.036000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.021200 ms

Unloading 809 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.249200 ms (FindLiveObjects: 0.178100 ms CreateObjectMapping: 0.048000 ms MarkObjects: 0.410000 ms  DeleteObjects: 0.613000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.309900 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3421.
Total: 1.673000 ms (FindLiveObjects: 0.261700 ms CreateObjectMapping: 0.078700 ms MarkObjects: 1.292200 ms  DeleteObjects: 0.040200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.011600 ms

Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.198000 ms (FindLiveObjects: 0.165700 ms CreateObjectMapping: 0.047800 ms MarkObjects: 0.379300 ms  DeleteObjects: 0.605100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.230200 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3008.
Total: 1.213600 ms (FindLiveObjects: 0.178200 ms CreateObjectMapping: 0.048100 ms MarkObjects: 0.945700 ms  DeleteObjects: 0.041400 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.921200 ms

Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 989.
Total: 1.102700 ms (FindLiveObjects: 0.159100 ms CreateObjectMapping: 0.042500 ms MarkObjects: 0.391500 ms  DeleteObjects: 0.509500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.269800 ms

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 1.636500 ms (FindLiveObjects: 0.272300 ms CreateObjectMapping: 0.087400 ms MarkObjects: 1.232800 ms  DeleteObjects: 0.044000 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 5b4 -> priority: 1 
  Thread -> id: 25bc -> priority: 1 
  Thread -> id: 2e14 -> priority: 1 
  Thread -> id: 1b28 -> priority: 1 

I get a big bug while using the magic shop, the menu in there will lock me out and freeze the game if I accidentally try to talk to the shop owner again while using the shop owner

Lots of ideas to throw out there, it depends on if you want corruption as a base topic or just to be taken advantage of, like having a slums to sleep but getting molested compared to just paying for a room at the inn. Being captured and taken away to a monster lair where they just take advantage of you over and over. I kind of enjoy the idea you have of getting h-content while battling, h-content game over sequences are a bit dumb in my opinion. Guilds where they just use you, or try to get you  raped because you haven't proven yourself a hero yet. If those ideas are good I have more...