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DancingReaper

2D Pixel Erotic Platform Action Game · By WOD

BUG COLLECTION

A topic by WOD created May 22, 2020 Views: 1,105 Replies: 13
Viewing posts 1 to 5
Developer

List the bugs you encountered.And its better contains the running env

I get a big bug while using the magic shop, the menu in there will lock me out and freeze the game if I accidentally try to talk to the shop owner again while using the shop owner

Developer

This is what  bothers me most that it runs well in my PC.

I appreciate it if you can give more information to me finding this bug out,just like  operation system,resolution.e.g

It would be better to inform the Player Log which is located in C:\Users\(yourusername)\AppData\LocalLow\WindofDaybreak\DancingReaper\Player.log

Windows 10, 1920x1080. 

here's the player log:

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor:   
    VRAM:     11048 MB
    Driver:   26.21.14.4587
Begin MonoManager ReloadAssembly
- Completed reload, in  0.062 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.441500 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.953700 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 968.
Total: 0.552700 ms (FindLiveObjects: 0.136300 ms CreateObjectMapping: 0.025100 ms MarkObjects: 0.319500 ms  DeleteObjects: 0.071600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.265400 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3110.
Total: 1.598900 ms (FindLiveObjects: 0.317600 ms CreateObjectMapping: 0.064700 ms MarkObjects: 1.162300 ms  DeleteObjects: 0.054100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.515600 ms

Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 1013.
Total: 1.319800 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.058800 ms MarkObjects: 0.396100 ms  DeleteObjects: 0.689700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.281900 ms

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 2.538800 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.102300 ms MarkObjects: 1.215500 ms  DeleteObjects: 0.899800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.992700 ms

Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.165300 ms (FindLiveObjects: 0.166600 ms CreateObjectMapping: 0.048100 ms MarkObjects: 0.373000 ms  DeleteObjects: 0.577500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.212700 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3047.
Total: 1.222500 ms (FindLiveObjects: 0.179400 ms CreateObjectMapping: 0.051700 ms MarkObjects: 0.952300 ms  DeleteObjects: 0.038800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.966300 ms

Unloading 810 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.273900 ms (FindLiveObjects: 0.180500 ms CreateObjectMapping: 0.051900 ms MarkObjects: 0.415800 ms  DeleteObjects: 0.625200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.325800 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 1.652600 ms (FindLiveObjects: 0.263300 ms CreateObjectMapping: 0.079400 ms MarkObjects: 1.266900 ms  DeleteObjects: 0.042800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.043000 ms

Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 1017.
Total: 1.163500 ms (FindLiveObjects: 0.164700 ms CreateObjectMapping: 0.049000 ms MarkObjects: 0.378700 ms  DeleteObjects: 0.570900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.231200 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 3102.
Total: 1.289200 ms (FindLiveObjects: 0.179800 ms CreateObjectMapping: 0.050300 ms MarkObjects: 1.012100 ms  DeleteObjects: 0.047000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.032100 ms

Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 3.371900 ms (FindLiveObjects: 0.169300 ms CreateObjectMapping: 0.045500 ms MarkObjects: 0.392900 ms  DeleteObjects: 2.764200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.218400 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3144.
Total: 1.300000 ms (FindLiveObjects: 0.187400 ms CreateObjectMapping: 0.060400 ms MarkObjects: 1.016500 ms  DeleteObjects: 0.035700 ms)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at GoodsDesc.UpdateDesc () [0x0012c] in <3dc919ab42594b339824576419b031b4>:0 
  at GoodsDesc.OnEnable () [0x00000] in <3dc919ab42594b339824576419b031b4>:0 
UnityEngine.GameObject:SetActive(Boolean)
PlayerMenu:UpdateMenu(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Int32)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnSelect(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISelectHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject)
UnityEngine.UI.Selectable:Select()
GoodsList:ToCancel(BaseEventData)
UnityEngine.Events.InvokableCall`1:Invoke(BaseEventData)
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnCancel(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ICancelHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject()
OnlyKeyBoardInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.097000 ms

Unloading 1035 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.480300 ms (FindLiveObjects: 0.177300 ms CreateObjectMapping: 0.053900 ms MarkObjects: 0.422600 ms  DeleteObjects: 0.826400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.226600 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3546.
Total: 1.511800 ms (FindLiveObjects: 0.194400 ms CreateObjectMapping: 0.061100 ms MarkObjects: 1.169700 ms  DeleteObjects: 0.086400 ms)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at GoodsDesc.UpdateDesc () [0x0012c] in <3dc919ab42594b339824576419b031b4>:0 
  at GoodsDesc.OnEnable () [0x00000] in <3dc919ab42594b339824576419b031b4>:0 
UnityEngine.GameObject:SetActive(Boolean)
PlayerMenu:UpdateMenu(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Int32)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnSelect(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISelectHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
UnityEngine.EventSystems.BaseEventData:set_selectedObject(GameObject)
UnityEngine.UI.Selectable:Navigate(AxisEventData, Selectable)
UnityEngine.UI.Selectable:OnMove(AxisEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IMoveHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:SendMoveEventToSelectedObject()
OnlyKeyBoardInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.484700 ms

Unloading 1259 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.742400 ms (FindLiveObjects: 0.189400 ms CreateObjectMapping: 0.066500 ms MarkObjects: 0.501900 ms  DeleteObjects: 0.984600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.307800 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3103.
Total: 1.571000 ms (FindLiveObjects: 0.254300 ms CreateObjectMapping: 0.082900 ms MarkObjects: 1.193200 ms  DeleteObjects: 0.040300 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.967400 ms

Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 1005.
Total: 1.144100 ms (FindLiveObjects: 0.160400 ms CreateObjectMapping: 0.043700 ms MarkObjects: 0.400900 ms  DeleteObjects: 0.538700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.269700 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 3421.
Total: 2.883800 ms (FindLiveObjects: 0.275500 ms CreateObjectMapping: 0.075700 ms MarkObjects: 1.291400 ms  DeleteObjects: 1.241200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.042700 ms

Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.196700 ms (FindLiveObjects: 0.162100 ms CreateObjectMapping: 0.049100 ms MarkObjects: 0.398100 ms  DeleteObjects: 0.587200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.224100 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3047.
Total: 1.212800 ms (FindLiveObjects: 0.175600 ms CreateObjectMapping: 0.048800 ms MarkObjects: 0.952200 ms  DeleteObjects: 0.036000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.021200 ms

Unloading 809 unused Assets to reduce memory usage. Loaded Objects now: 1001.
Total: 1.249200 ms (FindLiveObjects: 0.178100 ms CreateObjectMapping: 0.048000 ms MarkObjects: 0.410000 ms  DeleteObjects: 0.613000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.309900 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3421.
Total: 1.673000 ms (FindLiveObjects: 0.261700 ms CreateObjectMapping: 0.078700 ms MarkObjects: 1.292200 ms  DeleteObjects: 0.040200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.011600 ms

Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 990.
Total: 1.198000 ms (FindLiveObjects: 0.165700 ms CreateObjectMapping: 0.047800 ms MarkObjects: 0.379300 ms  DeleteObjects: 0.605100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.230200 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3008.
Total: 1.213600 ms (FindLiveObjects: 0.178200 ms CreateObjectMapping: 0.048100 ms MarkObjects: 0.945700 ms  DeleteObjects: 0.041400 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.921200 ms

Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 989.
Total: 1.102700 ms (FindLiveObjects: 0.159100 ms CreateObjectMapping: 0.042500 ms MarkObjects: 0.391500 ms  DeleteObjects: 0.509500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.269800 ms

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 1.636500 ms (FindLiveObjects: 0.272300 ms CreateObjectMapping: 0.087400 ms MarkObjects: 1.232800 ms  DeleteObjects: 0.044000 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 5b4 -> priority: 1 
  Thread -> id: 25bc -> priority: 1 
  Thread -> id: 2e14 -> priority: 1 
  Thread -> id: 1b28 -> priority: 1 

Developer

It seems to throw an error but it is not the script for shop,but I test the bug out,while Press Q first and then Press E to talk to the shop owner,it should not be trigger the same time,if you means this bug,I'm fixing the bug

(2 edits)

When i enter the Inn or Adventure Union,my character disapear

Developer

I need more informations,just like  operation system,resolution.e.g

It would be better to inform the Player Log which is located in C:\Users\(yourusername)\AppData\LocalLow\WindofDaybreak\DancingReaper\Player.log

Well.....

Mono path[0] = 'C:/Users/User/Downloads/DancingReaper_v0.02a/DancingReaper_Data/Managed'
Mono config path = 'C:/Users/User/Downloads/DancingReaper_v0.02a/MonoBleedingEdge/etc'
Initialize engine version: 2020.1.0b7 (6cfebb967dcd)
[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/DancingReaper_v0.02a/DancingReaper_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics (ID=0x152)
    Vendor:   
    VRAM:     224 MB
    Driver:   10.18.10.5100
Begin MonoManager ReloadAssembly
- Completed reload, in  2.271 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.022800 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.892100 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 968.
Total: 1.242000 ms (FindLiveObjects: 0.303400 ms CreateObjectMapping: 0.041700 ms MarkObjects: 0.784800 ms  DeleteObjects: 0.111800 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak 
(Filename:  Line: 555)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak 
(Filename:  Line: 555)

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) 
(Filename:  Line: 311)

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) 
(Filename:  Line: 311)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.446900 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3110.
Total: 4.713600 ms (FindLiveObjects: 1.062500 ms CreateObjectMapping: 0.250400 ms MarkObjects: 3.300700 ms  DeleteObjects: 0.099500 ms)

Developer

It is fixed in the new updates

(1 edit)

i found out that if you open and close the player menu while she's giving birth she won't be locked in place and you can slide around as she's giving birth...  you can even jump and walk out/into doors... it's not even that hard to pull off and it's weird/funny to look at. Edit: also there's a small animation glitch where if you barely make it onto a higher platform (as in you jump just high enough to slide onto it perfectly<not really perfectly> ) her sprite stays in jumping/falling animation. it doesn't get me stuck or anything, it's like the game doesn't realize she's supposed to be in her grounded sprite. it quickly ends though because all it takes for it to end is for her to fall onto a ground in anyway at all and it's back to normal.

Developer

thank you for your report. marked

(2 edits)

Hey howdy!  I decided to restart and I literally still had all of my items and abilities.  

edit: it even kept all of my levels and upgrades but I could still get those same upgrades at the blacksmith.  Sorry if this is a lot!  You're doing a great job!

Edit 2:  I went to go fight the goblin king and he wasn't there

Developer

marked. thank you for report. for now you can try to delete the save file on path Users/username/AppData/LocalLow/windofdaybreak/dancingreaper/

it may works

Thanks!  Really appreciate it!  Good luck with development!