Awww! I was a lil sad to not get as many levels as I wanted to. Definitely an amazing idea, as it incorporates that more strategic shooting with a survival aspect. I definitely had to get out my controller for this one just to see how it ran, and it ran great! Very nice simple pixel art design as it fits the theme well. Its very satisfying taking out the bigger fish using the smaller ones like mini bullets. I didn't even catch any bugs either, so I'm sure you looked into this for some time. I would definitely love more of this game! Its super smooth in general, the controls are not clunky, and its a great fun experience. Nice job :)
Rithium
Creator of
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Hey! I tested out the game and its an overall really nice game :D
Bugs:
I'll just point a couple of bugs I spotted. On the tutorial level, blue actually doesn't need help from red, he just walked through the door for me. This was on the web browser version as well*
The only thing that happened was that red sometimes tried clipping through a wall at some point in level 1. And my final report is that you can still die after passing a level, it doesn't technically do anything, but the tutorial world featured the exploding robot and you can still technically "die" with the level being complete. It made no difference other than the UI clashing, but still thought I should mention that.
Pros: Overall a very nice calm soundtrack to kind of hit the retro cyberpunk music.
Incredible AI pathway finding as going into walls was not much of a problem, nor did they get stuck on walls.
Really nice voxel art! I like the overall feel.
In general, this game is very well rounded with nice design. The puzzles aren't too complex but the nice camera movement makes viewing the entire level easy and smooth.
If you were to release this as a full game I'll definitely keep updated. A recommendation would be cool to maybe have a power up or two for the robots to interact with. Such as maybe the robots switching positions when activating a power up, which can allow great puzzles.
Great job!
~Rith
A great short game! I loved the classic RPG feel, it has very smooth camera movement, great pixel art, and its not too challenging either. Nice music to fit the daycare theme as well. I hope to see more from you in the future, I'll leave a follow :)
Also, poor billy really got called a friend. How sad for the man.
I love the pixel art! A very simple yet fun idea. Its great how you incorporated the classic movie disguise with two kids trying to get the food.
I only noticed 2 things, on the second level it was really hard for me to get the hat as Timmy wouldn't line up in position to grab it. And I also got stuck on a plant. I believe perhaps friction of some sort can help the player slide off of the plant so that way it prevents them from getting glitched. Overall, I think its great!
Definitely hoping to see more in the future :)
Thanks! The tileset used can be found here https://bakudas.itch.io/generic-dungeon-pack if you are interested :)
I just tried working with simple sprites as I don't have a crazy amount of pixel artist skills either, in the upcoming future I plan on making everything over from scratch and I would love to really get this game to its full potential.
Appreciate the feedback!
Thank you! I'm definitely working on it, my document for this game actually has a lot more content I want to implement, its just me learning the game engine to make this game really come to life. Comments like this definitely inspire me to continue learning about the Unity engine.
Appreciate the feedback!
Thank you! I made the simple sprites, the tileset was actually made here on itch.io! I thought it was great to go ahead and just learn tilesets in general so I can start making my own. https://bakudas.itch.io/generic-dungeon-pack here is the link to the tileset if interested.
Appreciate the feedback!
Thank you for looking into this! Its really inspiring to hear that my art is growing a little bit. There isn't too much of a "goal" for the current moment, but I definitely plan on incorporating a lot more to this game when I really understand the core basics of programming on Unity :)
Appreciate the feedback! I'll look into an objective system soon.
I'm still really happy to be apart of it, but none of my game ideas really came in together as the way I planned due to my lack of knowledge. Does it really matter to have a fully complete game? I may just keep this game as something I constantly work on as I learn and hone my skills. I'm not too confident in this release 😓
Why the tea? The fuck are you? Some British boy or something?? You truly did give me a chuckle using asterisks to make yourself seem more "civilized." If you didn't care both of you didn't have to continue this. Sure its not a good game but its not a bad. I give props to the developer for at least producing something, since most developers lack motivation. Say what you need asterisk boy.