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Riverbottom

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A member registered May 24, 2022

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Yeah, there were a hand full of things that wound up on the cutting room floor. It felt better to polish the base then see how high we could just stack half implemented ideas :D Turd did a great job implementing my list of demands...err suggestions.

some of the other ideas that never made it all the way to implementation were objects that may have taken multiple waves to dig up. That way stacking walls would have been a more important mechanic.

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Another quirky banger that brings me back to childhood expenses.

Lo-fi jams to run around the neighborhood to.  Strangely when you start to "break the rules" like I did as a child you find yourself running through the woods and winding up on the wrong side of the fence. That nostalgic sense of dread set in and I had to blindly run back through the woods, hoping that the next screen would put me back where I was supposed to be. This game has a vibe. that vibe is relaxing on a summer day, under a tree, watching the clouds go by. but with jogging.

I have not. sorry for the late reply.  You can hit me up on discord Riverbottom#5230.

sent you a friend request.

sure thing. can you hit me up on discord? Riverbottom#5230

Hi, I'm looking for a group that wants to start working on something lightweight and potentially grow it larger if it's got good core gameplay. I'm a graphic designer for a living and primarily do pixel and vector-based art or my 9-5. My degree is in traditional sculpture, and I do a bit of hobby engineering/3d modeling for printing. I'd really like to try to grow some skills in that area and learn more 3d animation (my skills are a bit out of date in that area) I have a couple of ideas here and there for lightweight games to start as a base.

very tempted to install it locally so I can have another playthrough. Super disappointing that the last 2 things I interacted with hinted at deeper storylines, but I'd already wasted my life by that point.

very tempted to install it locally so I can have another playthrough. Super disappointing that the last 2 things I interacted with hinted at deeper storylines, but I'd already wasted my life by that point.

Thoroughly enjoyed. The only downside was that I always focused on one theme per game. I'd love to see the game expanded upon where cards combo or use different resources than just "1 card of 3 this turn."

Definitely a solid first entry.

Man, that moment when you realize that none of your bullets have disappeared and you've created your own bullet hell really is a surprise the first play through.

Creepy atmosphere, haunting score. I struggled a little with getting hung up on the corners of obstacles, and wasn't really sure if I could just outrun the eyes or if I had made it out of sight.

I really enjoyed it once I figured it out, I was just really held up by the slow roll at the beginning after restarting a couple of times.

Overall pretty solid. I don't feel that the "corrupting" of save files instead of just having lives really plays into the permanence theme well though.