Yeah, there were a hand full of things that wound up on the cutting room floor. It felt better to polish the base then see how high we could just stack half implemented ideas :D Turd did a great job implementing my list of demands...err suggestions.
Riverbottom
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Lo-fi jams to run around the neighborhood to. Strangely when you start to "break the rules" like I did as a child you find yourself running through the woods and winding up on the wrong side of the fence. That nostalgic sense of dread set in and I had to blindly run back through the woods, hoping that the next screen would put me back where I was supposed to be. This game has a vibe. that vibe is relaxing on a summer day, under a tree, watching the clouds go by. but with jogging.
Hi, I'm looking for a group that wants to start working on something lightweight and potentially grow it larger if it's got good core gameplay. I'm a graphic designer for a living and primarily do pixel and vector-based art or my 9-5. My degree is in traditional sculpture, and I do a bit of hobby engineering/3d modeling for printing. I'd really like to try to grow some skills in that area and learn more 3d animation (my skills are a bit out of date in that area) I have a couple of ideas here and there for lightweight games to start as a base.