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rnhnn

28
Posts
2
Followers
56
Following
A member registered Apr 11, 2023

Recent community posts

You wizard! Thanks! :'D

Hi, again! ^^u The plugin is still working great of course, but I was wondering... would it be possible to add multiple buttons to the same action? I was hoping to have both "e" and "enter" as the commands for "Ok", for example.

Anyway, thanks again for everything!

Ah, sorry! If anyone is having this issue there is a disclaimer about using rmmz-mainfont for MZ in this forum thread: https://forums.rpgmakerweb.com/index.php?threads/taa_bookmenu-v1-6-7.127880/

Ah, just wanted to suggest that maybe a horse could be a cool addition in the future! Anyway, thanks again! 

Fell in love witht your art style! Happy with my purchase :D

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I tried adding gamefont.css from the demo and declaring it in the index.html of my project, and add my custom font there. The font now appears on the book scenes, but only the second time they are loaded, for some reason ^^u

Hi! Did you ever manage to find a workaround for this

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Hi there!

GameFont doesn't seem to bring the font set in Main Font Filename on the game settings (in MZ). Is there a workaround to specify a custom font (in the game's font folder) for the book text?

Thanks for the great plugin!

Wow this is impressive :'O Will definitely use it when I reach that phase of my project :D

Thanks!

Perfect! Many thanks Sang!

And congrats on the Into Samomor demo! 

Thanks! Now its workling beautifully.

Hi Sang! Thanks for all the great plugins!

For some reason for me the keyboard movement is still bind to the arrows. Same with all the keyboard buttons it seems, the overrides don't have effect. Tested it in playtest and a deployed project with no other plugins... but maybe I'm doing something wrong ^^

Hi Sang! Thanks for all the great plugins!

For some reason for me the keyboard movement is still bind to the arrows. Same with all the keyboard buttons it seems, the overrides don't have effect. Tested it in playtest and a deployed project with no other plugins... but maybe I'm doing something wrong ^^u

It's working!

Steam seems to be related. I tested the new version with a deployed project (Steam closed) and the overriding works perfectly. Also with the new version, in playtesting mode now the gamepad behaves just as if the puglin were disabled for me (No longer the advance dialogue button changes from A to Start)

Thanks reflector88!

Hi! I also recently tested this plugin, mostly to set the 'i' key to open the inventory. However, I also noticed that it affects gamepad behavior (tested with an Xbox Series controller), disabling the A, B, X, and Y buttons, as you mentioned, even when you remove the gamepad buttons in the plugin's parameters. Also I noticed that the button for advancing dialogue changes from A to Start with the plugin.

Thank you! They are very beautiful.

Oh wow, thank you! All the other new options are also super cool :D

Many thanks! :D

Such a beautiful style! Many thanks for everything :D

A dream for adventure games, thanks!

Is there a chance to easily hide the number of items?

In any case, many thanks! It has already made my menu very cool and simple :D

Absolutely perfect! Thank :'D

Oh, it gave me an error after the initial credit. Trying to load one of the parallax images I think.


Sounds interesting!

The four character designs and names are super cool! And I love academy settings, especially if there is magic involved.

Hopefully the project is still going,  and congrats on all that progress!

Thank you! This plugin is so beautifully done.

Thirs works perfectly, many-many-many thanks!

By any chance, do you know if there is a way to show 4 options in the Title Screen, so the Quit option is always visible?

In any case, thank you again!

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Hi! In case it could help, I got the same error on MZ while having no other plugin active.

Thanks!

Awesome!