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RobinWilde

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A member registered Jan 25, 2021 · View creator page →

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Was that the tie-in game for Yes Minister? I haven't played it but I was aware of it so maybe that subconsciously fed in! And yes, plenty of potential changes that fell victim to the short deadline, but I'm glad you enjoyed it overall!

Glad you enjoyed it! I'll check on that and see what might be happening. Were you playing in the browser? That version hasn't been as thoroughly tested and GMS2's exports for web can be dodgy.

You might have more luck downloading it - the html5 exports from GMS2 are notoriously buggy and it's mostly there as the best option for people who don't have a PC. The downloaded version should play at full screen and be more readable - sorry you've had trouble with it!

Thanks a lot! Yes, there was a lot of extra ambition for the minigames that the deadlines restricted - I'll have a look at putting a couple of extra days into finishing it off properly down the line!

Thank you! I'm pleased with how it came together for having been thrown together in a week!


It's 1964. The Conservatives have been in power for 13 years, and Britain is a  very different place to what it was in 1951. Their fourth Prime Minister, the aristocratic Sir Alec Douglas-Home, faces off against Labour's upstart young technocratic leader, the grammar schoolboy Harold Wilson.

Wilson pledges that the white heat of technology will sweep Britain into a new age - but with the election on a knife edge, the voters might not see it that way.

Take control of a constituency agent on the ground as you knock doors, prepare for interviews and design leaflets in the attempt to lead your party to victory. Gameplay is inspired by bureaucracy sims like Papers, Please, and includes leaflet design, canvassing, loudhailer use and interview preparation!

Produced for the Historically Accurate Game Jam.

https://robinwilde.itch.io/white-heat

Hey, thanks a lot - I'm working on a couple of other projects right now, I'll be in touch if there's a need!

Thanks, really appreciate it!

Thanks, it works okay in every browser I've tested it on - you may need to click in the window to make it work, though. I will release a downloadable Windows version until I find a way to fix that!

Thanks - switching over to a visual representation of the people, rather than rendering each one individually, is on the cards for the next major release, hopefully coming down the tracks in the next few weeks!

Thanks, that is planned for next update!

This is deliberate as currently going below one spawn/frame causes a bug which stops the people appearing. Working on a fix but for now the button greys out at 0.02.

Thanks, this was flagged on Reddit - should be fixed now (at least is my end)