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Rococo1

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A member registered Jul 09, 2023 · View creator page →

Creator of

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I may or may not have stayed up all night to fix bugs and write the last scenario hah

Gaming chair called and told me that you were his favorite and he's so happy to hang out with you until the end of time,  so you must have done something right!

u n m i t i g a t e d   s e d i m e n t

Having different boss designs to try out was fun, and they were all pretty different! The "hacker" difficulty didn't feel much harder than the "noob", but maybe I was just used to the game at that point.

This game has a really clean feel. The dialogue style is kind of like a paper mario game, enjoyable to read. Too bad there's not more!

You got a surprising amount of rewarding puzzles from a couple simple mechanics. I really enjoyed this one!

I was able to control with a gamepad! I healed people with every known affliction and became a billionaire, great job

I destroyed the player so hard they ragequit 10/10

Tower defenders are so OP. This game made me empathize for the poor monsters just trying to cross the road

Got through the first few puzzles and took a nice skyjump off the station to end my playthrough. Unreal engine is amazing and really shines on this. Good stuff!

I can't open it either unfortunately!

The assets of this game, art and music all work together well and look nice. Good work!

I learned so much from this game. Turns out I am a very competent maze but a truly horrible basketball.

Having each level be a new puzzle/idea was pretty cool. Would be fun to develop this one further.

Really enjoy the feature that switches this from an action game to turn-based about halfway in lol.

For real though, I liked the style and feel of this game. It was fun exploding stuff, really feeds into my Michael Bay instincts.

These goblins are so ungrateful! I'm only getting paid in hearts and swords to clean up their mess and they still hurt me! Maybe some day I'LL be the hero! That'll show them!

I built up a giant traffic jam massive asteroids and bouncy spaceships and refused to save their medically infirmed. 10/10

It took me way too long to figure out that the monkey's facial expressions are important. After that, the game made a lot more sense haha

This is a very well-designed idea. Love how you can use it to make custom sudokus if you get tired of playing it for its own value. Perfect scope for a game jam, since it already feels finished more or less.

I liked the graphical style. The idea seemed promising but I had a lot of trouble controlling the direction the guards were looking and ended up getting shanked so many times

Having a tutorial where you first learn how to play the game from the other side was a great way to tie it into the theme.

It was an interesting concept to use deflection not only to attack but also to activate switches to solve puzzles. Shame there's only one level! (unless the next level button just wasn't working for me)