Thanks for letting me know. I think I fixed the problem. I will try to download it myself and see if it works. Let me know if you can too please. Thanks.
Rohbert
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Pretty solid shooter/platformer. The visuals were very polished and the 3 levels were very different from one another. The boss fights really shine. I can tell lots of time went into them. I felt like some jumps, especially in the ghost level were a bit cheap, but nothing overly frustrating. I love Megaman games, so this is right up my alley. Great job GhostlyFeline.
A more obvious way to scale game window up would be nice. You can make it bigger with Alt+Enter, but then you cannot control the character. The platforming engine is solid, but the game has lots of "gotcha" deaths which get annoying fast. Still, I can tell a lot of work went into building this world, whihc is good.
The gameplay is surprisingly fun. Very hard with keyboard, but on controller, once I got used to which buttons do what color, it got pretty fun! Even on easy it gets hectic fast (in a good way). The only big complaint is the very short music loop. The music loops so often that I had to mute it. Still, fun game.
@MSTOP, thanks for comment. I totally agree with the one life thing. Had I had more free time to work on this, I would have implemented that (not that it would be that hard to do).
As for that block counter glitch. Totally just looked at the code and yeah, its obvious now that going under zero tiles can cause this. Fixed it now.
Well the ability to swap move speed with items is the most enjoyable and a concept that you can really build on. The least enjoyable was the slow movement speed of the player. I understand its part of the mechanic. But maybe instead of transferring the speed to the player, it transfers to the gun or something else, that way the player can still move at a normal speed.
I would appreciate some feedback on my GBJAM game. Thanks!
https://rohbert.itch.io/block-bridge-hero