Absolutely! In fact I highly recommend uploading your work as you go. I have seen so many people who missed the deadline because they had trouble with the final upload. Don’t let that happen to you.
RoloDMonkey
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There are only two ways you can use copyrighted materials that you did not create.
- You have a license to use the material, usually by paying for it.
- The specific copyright license on the material allows you to use it, for instance Creative Commons or others.
If you meet these requirements you still need to be careful about including the material in your code repository.
There probably isn’t a lot of stuff to play yet, but if you want to see what people are up to the best play would be in work-in-progress on Discord. https://discord.com/channels/375590051767123968/375679421761323022
Are you expecting people to criticize you? If you are familiar with Scratch, then that will save you some time. Game jams are supposed to be fun, and if you have fun with Scratch then go for it.
However, you do need to have a Github repository with your custom code in it by the end of the jam so make sure that you use a tool that works with that requirement. I do not know if the browser-based Scratch tools make exporting the code easy.
Github is a way to store your code. You should have one copy of your code in a local git repository and you should push that code up to Github at least once at the end of the jam. Experienced users push their code up much more often - basically every time they make any serious changes.
As for the tools for making a game, you can start with the list at the bottom of the announcement for this jam. https://itch.io/jam/game-off-2024#:~:text=New%20to%20game%20development%3F
This is a gray area. You can take college classes that are entirely dedicated to intellectual property, so I can’t give you a perfect answer just based on your question.
In general, if you are just imitating a particular art style, or using tropes from a specific genre then you are fine.
On the other hand, if you are planning on “copying” large parts of a specific work, like names, plot, art assets, music, etc. then you are probably be going to far.
No, that’s all that we could get done. I don’t usually do short jams and could only work on it when I wasn’t at my job or spending time with my family.
I made sure the mechanics were working and that we had the primary game loop, a win condition and some sound effects.
We only had time for one level, but we plan on adding more when the jam is over.
This is really great.
It would be better if the weights were a little more realistic. A toothbrush does not weigh that much. Or, maybe you could label things like “pack of toothbrushes” to keep people guessing.
Also, there should be some indication when the weights become “known”. I was still guessing for a while before I realized that I didn’t have to.
But, for a four day game jam this is a well-polished experience. Good job!
Post your work in progress. Here is mine.
https://rolodmonkey.itch.io/moonshot/devlog/254110/release-020
Thank you.
Is there a Discord channel for this Jam, or will we just be posting here?
I started a game in a Jam last November and I didn’t get as much finished as I wanted. For this Jam, I hope to get it to the point where it to the minimum to be considered “complete”.
https://rolodmonkey.itch.io/moonshot
The code is on GitHub, and you can follow the progress here. Everything is open source.