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Scale the Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4759 | 2.467 | 2.467 |
Creativity | #5454 | 2.333 | 2.333 |
Overall | #5462 | 2.244 | 2.244 |
Enjoyment | #5882 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gnomes have to build a way to scale the mountain.
Development Time
96 hours
(Optional) Please credit all assets you've used
Godot, Kenney...
See description for full credits.
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Comments
Is there more than one level? I can't seem to progress any further, it just says "You win", let me know and I'll come back to rate the game as it seems unfair to do so if I am just missing something!!!
No, that’s all that we could get done. I don’t usually do short jams and could only work on it when I wasn’t at my job or spending time with my family.
I made sure the mechanics were working and that we had the primary game loop, a win condition and some sound effects.
We only had time for one level, but we plan on adding more when the jam is over.
The idea of a platformer where you can't jump is really intriguing and offers a fresh challenge compared to traditional platformers. I love how the game forces you to think outside the box with your movement. The independent tiles and the art around them give the game a charming and user-friendly feel, which adds to the overall appeal. With more content and refinement, this concept could evolve into something truly special. Great work so far, and thanks for sharing your creative game with us!
great concept with more content. you got your mind in the right place!
I think a climbing game where you dont physically climb or jump is quite neat. I also have a soft spot for independent tiles, the art around them makes games feel really cute, and they add user-friendly level editing possibilities.