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roryokane

2
Posts
A member registered Sep 29, 2017

Recent community posts

One way to diegetically indicate direction would be to draw white wind-like lines trailing behind the chakram.

(3 edits)

Fun and well-polished game.

I noticed that no levels require the player to use the angel’s ability to shoot the imps. When replaying some levels, I forced the use of that mechanic by challenging myself to kill all existing imps during each angel round. I hope the expanded version has levels built around that mechanic.

The level Overwhelmed’s high round count made it exciting at first, but the level turned out to be disappointingly easy. I didn’t need to use most of the platforms – I just stood or jumped in a unique spot for most of the round’s time, then headed to the exit. I wish I had been forced to use more of the available space. In the expanded version, one mechanism for that could be having a tight time limit and scattering Extra Time powerups in the far corners of the level.