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Rose

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A member registered Feb 09, 2020 · View creator page →

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That all makes perfect sense! Best of luck with any improvements to the game, and I've just followed you on Itch to keep an eye out for updates :>

Interesting mechanics, clever level design, smooth controls: amazing game!! I played this for hours, and it's easily my favourite game from the jam so far! Everything is done right to make an awesome precision platformer that is difficult, but absolutely rewarding.
My main complaint is that the game doesn't save your best times if you close the tab, which is sad given its speedrun focus. It would also be nice if there was a restart button in the menu, and a dedicated restart key. Even for casual play, there are a few spots where you can get trapped in a ditch, and it's annoying that you have to return to the main menu.

Overall, this game really is fantastic though! After beating it I had lots of fun improving my times, and I eventually managed to get all of the red trophies :3

Cool game! I really like the main puzzle concept,  and the additional mechanics like tiles that spawn more followers. The sound and graphics are all great too, and I like the interpretation that the followers follow your actions (with their own twist) rather than your position!

I do think the level designs could be a bit more interesting: the merging mechanics feel like they have good puzzle potential, but you can win most of the levels by taking the shortest path to the flag, then moving backwards and forwards a little to force followers into spikes (or each other) until you have the right amount. The levels without an excess of followers, such as Level 5, avoided this issue and were the most fun to solve!

The input handling could also do with some polish, because moving twice fast can desync the followers from their intended positions, or even teleport you about (try pressing right twice at the start of Level 8). There are some other problems too, like being able to move well before a level loads, and after you die or complete it. And if you press two directions at the same time, then the followers move in a different direction from the leader...

Overall though, I did really enjoy it! I'd love to see more of this game, especially with more puzzles like Level 5 that have tighter solutions :)

Fun game, beat it after a few tries! It felt like a fusion of clicker and tower defense games, which made for some fresh and engaging gameplay, the graphics are cute, and the sound effects and music fit really well. Great all around! One thing I noticed is that it was essential to choose the damage upgrade almost every time. Increasing the king's max health by 20 seemed particularly inefficient when you could instead heal him by 50 when needed. If that option healed by 50% instead, and/or there was a small amount of free healing after each round, that would help to balance out the options. Overall it was fun and original, and an expanded release with more upgrades and monsters sounds awesome!

Lovely game! Everything feels very polished, in particular I like the clear enemy triggers and how smooth the ducklings' pathing feels. The hazard progression is very well thought-out, although the plastic bags may be more of a help than a hinderance. I spent quite a while playing, both to try and beat the levels and then to shoot for the gold targets!


Unfortunately, the balancing in the later levels isn't well tuned. With both snakes and beavers in the mix, so many of the ducklings die before you have any chance to collect them. Combined with the punishing enemies and ever-increasing targets, the last levels are a slog. I persevered to beat level 5, but the successful attempt alone clocked in at almost 10 minutes! One way this could be improved is if the ducklings were invincible when they spawn, perhaps indefinitely until you pick them up. Another idea is that the duckling spawn rate could increase as you progress through a level: this would also make losing all of your ducklings less tragic!


Overall, it's a great game, and I had a lot of fun with it! I think it would only take a few tweaks to sort out the last levels and make it even better :)


P.S. I played level 6 for 5+ minutes, and although I didn't clear it, I didn't see any turtles either. Did you run out of time to add them to the game? I'm curious what their behaviour would have been!

Thank you so much for the detailed and constructive feedback! And I'm glad you enjoyed the game :3
We had most of the same points on our radar, we just didn't have the time to add them. Basic score UI and high score tracking, along with some sort of minimum duckling requirement (half?) was was one of the top priorities we didn't manage, along with simply adding more levels. We'd have liked a splashing sound effect for movement as well, and a bump sound when you try to move but can't. We hadn't suggested a pushing sound though, good idea! And the lack of victory screen is an omission for sure, returning to the main menu was the ultra quick solution that at least made the game presentable haha