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Royal Beetle

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A member registered May 16, 2022 · View creator page →

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Very, very strong presentation and a pretty neat concept. But, I couldn't really get behind the actual gameplay. It suffers from a recurring theme for this jam of the games being TOO luck based.

Good presentation, but the gameplay and controls are kind of clunky. This is a game that would benefit greatly from seeing the die in 3D (or at least seeing a turning animation) to better grasp the concept. The challenge should come from planning out your movement, not from having to keep a mental image of which side is which.

This game has a high level of polish, as expected from such a (relatively) large team, and there's a good bit of fun to be had. I will say that I didn't even notice the income-based-on-position mechanic until I read the comments, and  the aiming was always slightly offset from where I actually clicked, which with the small enemy hitboxes, made shots unnecessarily miss far too often. I did like this, though, I just wish I could like it a bit more.

This has a classic Flash game addictiveness; it kept me playing for longer than I thought I would. It's surprisingly well-fleshed out. Buuuut, it doesn't adhere to the jam's theme that well at all.

Impressive that it's made without an engine!

Pretty neat. I got softlocked on the third level, though...

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Fantastically done. The art direction is magnificent, and the gameplay has a surprisingly satisfying risk/reward aspect. This is the first of the jam games I've rated so far that makes me want to come back for more. However, once you figure out what the correct path is, it is immensely irritating to have it ruined by bad rng. 

Pretty obtuse, but has a good amount of depth. Would benefit from a playable tutorial instead of a block of text, but I get that time is probably too strict to implement that. Overall, not bad!

I like the idea, but with only one enemy type and fairly sluggish player movement, this one falls a little flat... The guns and spells don't feel different at all, and the game bugged out and softlocked me pretty quickly.

As an Angry Birds clone, it's hard to give this many stars for creativity, but the sound effects and graphics are alright. I will say that's it's not clear on a first playthrough which structures are breakable/moveable and which aren't, and the platform the dice start on will often interfere with lower-angle throws. Still, I had a little fun with it.

The complete and utter lack of player agency makes it hard to even call this a game, but the character art is cute and the dialogue gave me a chuckle here and there.

It's sort of set up like an rpg, but it's really just about mashing spacebar and dragging everything into attack rolls, only going for extra dice when you run out. Healing is irrelevant, because if you get to a point where you need healing, you've already lost. I think the actual rolling of the dice should take half as long; there's a pretty huge delay between the die appearing and it finishing the roll and getting added to your inventory. Still, it's worth a few moments of frantic fun.