Gave Emelia 'take time off', then put her in annex, after several days brought back as active was still on time off.
RPG's4Ever
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Just a thought, random encounters due to influence. Say after influence reaches 1000 there becomes a 1% chance per every 100 influence points you can be targeted by bandits, thugs, etc... and do have option of running away. Fighting would be the same rewards as whatever the normal for defeating them on the map, but running away hurts your influence for say, 50 points due to people thinking of your MC as a cowardly type, and would also be a good reason to keep slaves, hirelings, or both with you at all times.
I have found a glitch, if MC is a professor (I chose academics) and at academy during tutoring hours, if you click talk to a professor (Wolf) then click tutor class, I get scold him, and can keep clicking Wolf/scold and will raise influence with each scold, same with Hemme/duel genius. If this is the wrong area to report this to you, please let me know, still enjoying your work btw!
This RPG, even being in developement is by all means a well developed RPG! Been a gamer since 12 (almost 50 now) and the Dev/s have, imho, put a LOT of thought and quality into His/Her/Their work. It DEFINATELY takes a lot of thought, repitition, and plain luck to get ahead in this game, as in real life, and there are always possibilities for good/bad/off the wall suprises that can change the tide of gameplay which, again, is a huge part of any quality RPG (imo) and so far have been playing about a week consistently and still haven't come close to being burnt out, my UP-MOST respect for the Dev/s work so far and truly look forward to future updates to this absolutely well-made gem of a game!!!