It was somewhat of a challenge to manage the balance between the right movement/jump speed and the level design, plataform distance, speed of movement, etc. Still, thanks for the nice words! We managed to learn a lot, both about Unity and even coding for games, since most of our experience was with web development, which is still in C#, but very different.
rpmadruga
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Thanks for the feedback! Yeah, that mix with the high jump + moving platform got a little weird, both because you can't really see the platform above, just slightly a moment before you land on the mushroom, and because it's too early in the level, so you don't have enough time to take a peek before the lava gets to you. Room to improve, I guess. But glad you still enjoyed it!
Nice game! If I can give some feedback, I wish the movement was a little more snappy, sometimes the player "drifts" a little after you release the button. Also, there's a problem with the jump sound, if you keep holding "W" after you land from a jump, the sound SFX just plays non stop till you release the "W" key. Still, nice one :)
Learning from unavoidable mistakes jam comments · Posted in Learning from unavoidable mistakes jam comments