Thank you so much! Glad you enjoyed it :)
Rubber Ducks
Creator of
Recent community posts
Thanks very much for playing and for the feedback! :) The recolouring should be set up so that you can't actually change the colour of a tile if it is occupied by a unit (yours OR the enemy's). If it did allow you to change the colour and kill an enemy when you played it, we will have to look into that haha! Thanks again!
https://rubber-ducks.itch.io/soul-o
Soul-O is a single-player puzzle platformer in which you play as two halves of the same soul that must work together to escape the dark dungeon.
The soul is cursed and both bodies are bound together and can only handle moving one body at a time.
After a set interval of time, the soul gets overloaded from one body and shot along the tether to the other half. If either body gets hit by this fatal shot, you perish.
Really cool game, I had a lot of fun with it! It is simple yet difficult in a way that kept me coming back to play more and more! I had a bit of trouble keeping an eye on the bar and noticing when it switched back to the other symbol so I think maybe adding some more feedback (big show of particles, make the bar flash, etc) would help indicate when the switch happens. Overall, really great work! :)
Really clever idea! I love the reversal of getting to be the enemies! I really enjoyed getting to throw out tons of ships at once and have them swarm the hero from both sides. I think maybe there could be a goal for the hero, such as blowing up a bunch of walls (kind of like in Space Invaders) and the objective is to prevent that from happening. With the current setup, I feel like I can take a lot of damage without any consequences. Either way, really cool game, awesome work!
If you have a chance to rate our game as well, we would really appreciate it! Thanks! :)
Really cool game! I absolutely loved the style of the hand drawn art, I think it works perfectly with the somber story and characters! The gameplay was fun but I think adding some particles or something when you defeat the enemies would make it feel even better! Overall, I think you did a really great job!
If you have a chance to rate our game as well, we would really appreciate it! Thanks! :)
Really interesting game - the art is absolutely beautiful! The puzzles were quite tricky but in a good way! I think maybe a quick reset button or something would be helpful for when you realize you are going to run into one of the Wardens. Overall, I really liked it, awesome work!
If you have the chance to rate our game as well, we would really appreciate it! Thanks! :)
Really really cool game! It is seriously beautiful! The 3D modelling and custom shaders are really well done and they come together so well with the post processing! I had a lot of fun flying around trying to spook the residents, but I did have some trouble with the camera. I liked to have a fairly high perspective but that kept causing my ghost to sink down through the floor. I think if you keep the ghost locked above the floor height, it would be easier to control. Overall though, I really loved this entry! Great job! :)
If you could check out and rate our game as well, we would really appreciate it! Thanks! :)
This is soooo good! To start with, the UI is absolutely beautiful. I'm not sure what it is about the font but it is perfect! The levels themselves look really good too because the lighting is great. The gameplay made my head spin a bit but I mean that in the best way - it was tricky but super fun! I only wish there were more levels because I honestly just wanted to keep playing haha. It is super polished all around. It honestly might be my personal favourite game so far. Amazing work! :)
If you have the chance to play and rate our game as well, we would really appreciate it. Thanks! :)
Really fun game, I had a great time learning the different movement techniques and trying to chain them together! It is pretty difficult but it kind of felt like Dark Souls in that I learned from my mistakes and then wanted to keep retrying using my new knowledge. I had some trouble knowing when my shield would be ready and I took a few hits because of that. So, I think adding a cooldown indicator or something like that would be really helpful. But overall really great job, especially for a solo developer!
If you have the time, we would really appreciate it if you could rate our game as well. Thanks! :)
Nice work, I had a lot of fun playing the game! I really liked how you could use the portals to swap back and forth between the sides and then you have to remember to switch to the alternative controls. I also really loved the background art and thought it was interesting that the foreground characters were a different style. I like that choice because it helped them stand out! I did find myself dying on the disappearing platforms fairly often since I didn't know when they were going to disappear. I think making them shake or something ahead of when they are going to disappear would really help tell the player when they are safe to jump on or not. Other than that, really great job!
If you have a chance, we would really appreciate it if you could rate our game as well. Thanks! :)
Really cool idea! I definitely like how the controls swap on you because it constantly keeps you on your toes, especially when you are trying to fight some of the enemies. I also loved how polished the main menu was! I had a bit of trouble picking up weapons but usually I would be able to reset and it would figure it out. Nice work!
We would really appreciate it if you could check out our game as well. Thanks! :)
Very unique game! I was a bit disoriented at first when I was teleported around but I figured out quickly after that and had a lot of fun fighting the drones! Really nice looking game, fun to play, and nicely polished. The screenshake is maybe a bit too intense but it also just adds to the chaos so it might actually be perfect haha. Really great job!
If you have a chance to check out our game as well, we would really appreciate it! :)
Awesome, I really enjoyed playing this! I absolutely love the PS1 style aesthetic! I like the speed of the driving a lot. The turning took me a bit to get used to but I figured it out when I started using the handbrake more.
The audio kind of crashed for me after I hit a few things . If you made the game with Unity, it might be because of the 'audio voice limit' of 32 voices. If you are using PlayOneShot() a bunch, it can reach that limit and then cut the audio. I tend to get around this by using Play() instead. If you used another engine like Unreal instead, ignore me :)
Anyways, really great work! I had a lot of fun with this! We would love it if you could check out our game as well :)
Very cool! I love how all of the projectiles stay around and can actually interfere with you! My first idea was to shoot a ton but then I quickly realized how that is actually a reaaalllly bad strategy haha.
I wonder how it would play if the projectiles stayed active if they hit a brick and only deactivate if they hit the floor or another projectile. That way, you can still keep the chaos but also get those chains of bricks that are so satisfying in the original game.
Anyways, really great job!