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A jam submission

Explore !View game page

Proto Game Made for Kenney Jam 2023
Submitted by Yohsk — 9 hours, 2 minutes before the deadline
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Explore !'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#1343.4783.478
Overall#1453.3333.333
Concept (gameplay)#1583.1303.130
Adheres to jam theme#1813.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Fun dungeon explorer, that builds on the dash mechanic really well once it's introduced!

If you plan to continue development, a lot can already be done using your polished mechanics of shooting and dashing.

Developer

Thank you (^w^)

Submitted(+1)

Really fun concept and puzzles.  Would love to see it expanded upon further :)

Developer

Thank you ! (^w^)

Submitted

Really cool concept. The game has very good potential, will be waiting for the updates. Although it seems too short for a 48 hour game jam. Anyway, had fun!

Developer

Thank you for playing (^^)

Submitted(+1)

I'm in love with the right-click dash. Super smooth and satisfying. I wish there are more uses for it in the game tho. Also the bow and arrow, and having to use them for progressing is a very nice touch. I would absolutely love to play a complete version of this game!

Developer (1 edit)

Thank you very much ! (^^)<3

Submitted(+1)

This was a fun and pretty complete little dungeon crawler, I appreciated all the little mechanics you added in (dash, shooting barrels to open doors, timing your movement through the arrow-firing corridors). It seems like you can't die though? Anyway, great job and would love to see a more developed version after the jam.

Developer

Thank you ! While there is a small hitpoints system implemented I decided to not use it (I felt it was better that way) (~^^)~  So you can't die right now. 

Submitted(+1)

That certainly makes for a cam and enjoyable exploration experience ;)

(+1)

Cool concept with using arrows to unlock the doors, cool visuals as well! I'm wondering does the arrows actually disappeared after some time or they just stays in game like forever (I've seen when I'm started playing, few arrows was stuck in door, and I'm not quite sure if they actually disappeared or not)? 

Developer

Thank you, and Thank you for playing ! 

Each arrow id is put in an array with a limit size (10 in the demo) : Once the 11th arrow is shot, the first one is removed from the array and the game (~^w^)~ 

Submitted(+1)

Nice game, had fun playing.

few suggestion:

Increase arrow distance,

put limit on how frequent you can dash.

Developer

Thank you for playing and thank you for the feedback ! (^w^)

Submitted(+1)

This feels like the basis for a really interesting exploration game. Using the arrows on buttons is quite cool and could be expanded upon in many ways.  The dash mechanic also feels really suited to this sort of game and also has many ways it could be expanded upon. With the addition of a bit more content and music, it would be interesting to see where this could go! 

Developer

Thank you ! (^w^)

Submitted(+1)

Presentation here is pretty good, and the mechanics are pretty fun, I would have put more of an emphasis on the exploration aspect though!

Lots of potential to expand upon the game with more levels and side areas to explore!

Would have benefited from having some music :]

Also the Coin UI is a bit misleading with the - symbol as it implies you have negative coins haha!

Developer(+1)

Thank you for playing and thank you for the feedback (~^w^)~ <3

Honestly I kinda saw "-" and totally missed that it could mean minus (^^") I just saw it and told myself 'It looks cool as a UI separator"

Submitted(+1)

Simple, fast and put together nicely.  I play it all in around a minute and for me that really good. I would have put a main audio to push the dungeon / exploring atmosphere. This is olso a good start to implement new feature every level!

Developer

Thank you ! Sound is indeed really scarce in this one (~"^w^)~

Submitted(+1)

Nice work! The shooting mechanic was cool and the puzzles were interesting and fun 

Developer

Thank you very much for playing (^w^)<3 <3

Submitted(+1)

Hi there, fellow scribble user. I quite like the game, it seems like you know how to manage scope and I'm digging the shooting puzzles. 48hs don't make your game justice content-wise but it's a great concept and execution!

Developer(+1)

Thank you, fellow scribble user ! I was about to play your game too (^w^) ! To be honest I totally had to cut the scope multiple time. The code still has remnants of health bar, ennemies, saving checkpoints, loot and random generation planned... but I'm too slow for making all of that in a week end (~"^w^)~

Anyways ! I'm glad you like it (^w^)

Submitted(+1)

I totally get you lol. I thought I would be able to implement a shift in perspective from top-down to platformer to solve some puzzles, but ended up with the scope mercilessly cut several times

Submitted(+1)

Yeah, funny game, nice job ! We need more content !!! Keep working ahah.

Developer

Thank you ! Maybe later (~^w^)~ All my free time will probably be on playing other games right now !

Submitted

I cannot go out of the first room, is that something that happens in the browser so I have to play in desktop?

Developer (2 edits)

Normally you should be able to open the door by shooting an arrow (by using left click) on the red circle next to the door.

Submitted(+1)

Aha! ok, with that knowledge I gave it a second try. It need some more mechanics, like an arrow can "bounce" in a metal object so you need to aim correctly to hit the target. Polish the game mechanics you can have an interesting concept!

Developer

I see ! I thought of upgrades like speed or range, but bounce sound like a great thing too ! Thank you for the feedback and idea !

And thank you for playing again (^w^) !

Submitted(+1)

I think this asset is underestimated! Barrels could explode if you throw arrow with fire. If you want to release a game for real and want some brainstorming feel free to reach me. I am happy to help!

Submitted(+1)

Great game mechanics :3

Enjoyed exploring and solving puzzles :D

i just noticed that the coins are subtracting 1 with every taken coin rather than adding :o

overall, well made !

Developer (1 edit) (+1)

Thank you ! (^w^)I'm glad you liked the game mechanics !

I indeed used a minus character to separate the number of piece collected from the symbols (~^w^)~ At first I used a "x", but it didn't look right. But I guess minus also has an other meaning ("^w^)

Submitted(+1)

Wow, the Great game.

Developer(+1)

Thank you (^w^)<3

Submitted(+1)

Nice little game !

Developer

Thank you !

Submitted(+1)

Very nice game! I like the concept and presentation and it also fits with the theme perfectly. The exploration of the black-and-white small world was fun. I do not mind at all that it is quite short. I see a lot of potential here and I think that it is better to have a fully functional small piece of game. Great work!

Developer

Thank you very much ! (^w^)<3

Submitted(+1)

The presentation is wonderful and there's a great base here for an awesome game that I would totally play. Unfortunately there isn't much game here (ran out of time I assume, happens to the best of us). I finished in under than a minute.

If you would turn it into a full game though I'd definitely give it a shot!

Developer

Yes, it is really short indeed ("^w^). I'm glad I got most of the functinalities working though (~^^)~ Thank you for playing it !

Submitted(+1)

I like this game! if it gets updates i'll definitely play them!

Developer (1 edit) (+1)

I'm glad you liked it ! Thank you for playing (^w^)<3