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Ruxaroh

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A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

I would like to strongly second how much of a mess this code is. It would probably need a complete rework hahaha

Thanks for your kind words and feedback! Both of us are actually technical people so we spent a long time working on the feel; getting this positive feedback from a arty person makes it all worth it.


We both knew that the tutorial wasn't great. But it was a concession we needed to make to get other priorities finished. What this needed was an interactive gameplay tutorial, we just didn't have time for it.


Thanks again for your feedback and we are super glad you enjoyed!

Thanks! Your kind words mean a lot!

Thanks so much for the feedback! We knew we needed to get the general feel right to compensate for the less engaging moment to moment gameplay! I'm glad you feel like we nailed it!

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Thanks for playing, we're glad you enjoyed!

It's inevitable that people will have the same idea in a jam as big as this, though our games seem to have some fundamental differences. Thanks for playing!

Thanks for playing!

Thanks for playing, we are glad you enjoyed it!

Thanks for playing, glad you enjoyed!

Damn good presentation, i really loved the sound design and the visual presentation was really solid. The only flaw was some pop in when my mob was larger. Other than that it was really short, while i found the idea and concept super fun i feel like it could of been explored more.

Congratulation on wave 6! My current best is wave 14. Thanks for playing!

Thanks for playing! If we had time to increase the scope enemy variety would of been an option. The co-op was a happy accident but ended up being really fun. Thanks for the great feedback!

Thanks for your feedback, and for playing! If you are not a fan of the sound effects you could turn them down or off it the settings!

Thanks for playing!

The early learning curve proved difficult to balance. Some testers picker up the game and were getting to round 10 after a dozen attempts, while others seem to struggle a lot more. Either way thanks for your feedback, and thanks for playing!

We knew the tether mechanic would be common, but we wanted to put our own spin on it and the polish it up as much as we could. Using the chain itself as the weapon was our solution to that. Thanks for playing!

Thanks for playing, and you're right, with more time it would of been the next stage. We wanted to focus on polishing this core idea up a lot more, and we hoped that showed!

Im not even sure it possible to master, which makes it a good concept for a one and done jam game! Thanks for playing!

Thanks for playing! We wanted to create a game where mastering the controls was important, i'm super glad you enjoyed!

Thanks for playing! We are glad you enjoyed it!

Thanks for playing, super glad you enjoyed it!

Hi, thanks for playing our game. Im sorry you didn't like it. We set out to create a challenging game with unique movement you really need to master and difficulty is apart of that. When you first start playing needing to buy a lot of health is fine, as the player improves at the game the reward is being able to buy more powerups. I know this style of feedback loop isnt for everyone though. Thanks for your feedback!   

We wanted mastering the controls through difficulty to be a core part of the experience,  sorry it wasn't to your tastes. Thanks for playing! 

Thanks for playing! We are glad you enjoyed!

Great concept and some engaging levels. Some clearer tutorials would be nice. It took me ages to realise I could adjust the sliders after I start and i never really knew if i was turning things up or down. But despite this a really solid showing!

Thanks for playing!

Thanks for playing! We are glad you like it! Ill be sure to check out your title when I sit down and play some jam games tommrow!

Mastering the mind bending controls of the two pillars was something wanted the core gameplay loop to involve, hard to learn but super satisfying to master! Thanks for playing our game, we are super glad you liked it!

We really wanted to polish a single smaller idea to a shine in this game, and sound design and QoL was a big part of that. We are glad that it seems to show! I'll try my best to catch your stream it will be great to see some others play!

Thanks for playing! We are super glad that you enjoyed our experience.

Neat concept, though the background sounds were very loud and stuck in one ear.

Thanks for playing! We did think about expanding the scope but struggled to find ideas that fit into the game naturally, ultimately deciding to keep the scope smaller and add polish.  

Glad you liked what you played! We are sorry about the bug and hope you continue to enjoy your time with the game once we can patch it :)

So glad you enjoyed it! Your positive feed back means a lot to us! This was our first game jam so we were worried about scope and presentation so are glad to hear that you liked it!

Thanks for playing! The wolf speed and animation is on the list of things to tweak once the Jam is over. May i ask who you saw streaming the game?

Glad you liked the death screens and thanks so much for the positive feedback!

Thanks! We are glad you enjoyed it!

Thanks! We actually designed all of our mechanics then designed the puzzles around them, this helped keep us focused and made sure the mechanics were all interesting with a lot of millage we could get out of them.

Thanks for the feedback! We are glad you enjoyed it and are currently working on an updated version with bug fixes and tweaks to release post voting. We will look at solutions for making the tutorials more accessible! 

Thanks! Your feedback means a lot to us!