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ryyxann

4
Posts
A member registered Feb 22, 2024

Recent community posts

  • How do the camera controls and unit movement feel?

The camera and camera angle feels smooth along with being able to select units and control them, the base being isolated with units being around it makes it easy to not get lost within the game.

  • Did the enemies feel hard after several waves, or were they too easy?

There were moments were I was not able to get past the first wave since they did not spawn, along with not being able to spend my resources on anything, my tower was also invincible.

  • Did it feel entertaining or attention-grabbing? 

The game has very good appeal to play, making it very attention grabbing, as a matter of fact, this was one of the games I was most excited to playtest along with how impressive it looks so far.

  • How long did you play or survive? Did you build any units?

About 20 minutes, my objective was to clear as many trees and gather as many resources as I could. 

  • Did you notice any extreme or notable bugs?

Not being able to spend my resources. 

  • Any other feedback is welcome!

I think this game has plenty of potential,  especially with how expansive the map has become along with being able to to travel long distances using the grappler. I noticed that the expansive area that seemed to be the most appealing from a design perspective was the area where there was a city added behind the hospital, which may leave potential to be able to expand where you use your currency for your character so there is some real value towards helping patients and gaining a score. Overall I feel that there is very little replay value along with the only objective being to help patients, I feel that if there was a motivation besides "winning the game" like winning in a unique way with different interactions you have with the grappling hook. I also found that once the patients move, they move really really fast. I really like the sound system that has been added to the game, from the background music to the sound effects which adds value into helping the patients feel more satisfying. I was also impressed by the movement system of the game where it did not feel too choppy but did have some flaws in terms of getting stuck at certain areas. I like the concept of the game and I overall see a lot of potentials with small things that are easily manageable, good luck on your progression! 

The game is really good so far, the audio and gameplay is solid, although it is rather difficult and I found some enemies to be invisible, I also found it rather easy to get lost within the game in terms of keeping track of my character not running into the water or running into attacks but that might just be a skill issue on my end. The debounce added for the main characters attacks were great but I did notice that the aim is not accurate to where the mouse is which threw me off quite a bit, other than that your progress on the game is phenomenal!

There are some assets that do not function properly, such as one encounter when trying to open the box and move the box to the proper conveyor only the revealed item would move and not the box, leaving the box behind which clutters very quickly. I also found that within the game I do not lose money at all and seem to only gain money, essentially making it impossible to lose the game no matter what actions are taken. Aside from adjusting bugs and functionality of game, some aspects that I would recommend for the game is to include sound cues, such as when your mouse hovers over UI buttons or when boxes/tools are picked up and/or used which overall adds to the depth of the game. A particular feature that I found to be great is the collision between objects, which makes clutter a concern when playing the game that adds a losing condition.