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s213201

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A member registered Oct 03, 2022 · View creator page →

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Game looks incredible, but needs more game play to enforce the ritual style, and the buttons on the pause menu don't work.

I'm unfortunately a massive coward so this game was difficult for me to play, but I liked the slender inspired aspects, maybe increase the speed of the enemy though as they were a bit too easy to avoid.

The loop and gradual progress are a great idea for a ritual game, this game takes the theme both literal and figurative. The curiosity aspect of what was happening at the graveyard was keeping me going.

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Play button fixed, the matching of the numbers and waking up ritual is good, however the puzzle breaks on the second day.

The concept of a virtual pet is a good idea for a ritual, and the visuals and mechanics of the game compliment each other. Maybe increase the rate the bars decrease or give more bars to manage? 

Says I do not have access to the page.

The ritual concept is performed well here, with the daily aspect of the characters life being shown,  maybe add a title screen with instructions so that you don't have to have "e" placed on interactable objects

Game isn't available for download/play

A repeating task like this is good to represent a ritual, and the black and white look looks nice, but I can't get past level 2 sadly.

Feeding a virtual pet is a good idea for a ritual, and the fact it's able to state what it wants is good. Maybe decrease the time it takes for the bar to decrease and make the text where it asks what it wants appear faster?

A tamagochi style pet is a good idea, and the UI elements are done well. I can't seem to be able to feed the Caterpillar with the leaf though and the instructions button doesn't work.

The tree chopping ritual and burning of the traitor are good ideas,  and quitting the game by going to bed is thematic, maybe add in elements after chopping the trees like maybe they reappear but there's more of them next time, or it turns into something horror-esque?

Game is very impressive visually, and the concept is very sound, maybe there should be a failure condition if you use all the sacrifices but don't collect enough blood?