very quick game, missing the fun aspect of this, maybe clicking on the trees rather than walking into them which will give the player more to do or pickup an axe beforehand?. Was too easy. Liked the anime teddy xD
the game was over very quickly there wasn't much to do so maybe you could make the player do more and be able to sleep and do stuff over multiple days not just one
This is defiantly a ritual game. You could have an a person or something to show that what you are burning as I was a little confuted what I was doing with it.
If you're going to use daily objectives, it's not enough to have them on the top left. You need to add functionality that actually ticks them off. Otherwise the player will feel like they've never completed them. In addition to this, there's no direction here. The whole point of a daily is that you get some sort of reward. What rewards are you giving out for each objective? And what's the payoff for getting all objectives done? Chopping trees and burning the traitor don't make any sense. Why is there a traitor?
Also, it needs to be a loop. Right now it's one set of daily tasks and then you make the player quit the game. It's much better if you let them sleep then you give them new tasks to do
The game seems to have an interesting idea but the way you do things seems a bit too basic. You could maybe add some animation or some button you need to press when chopping the trees and burning the traitor. The daily objectives could also cross out when you have completed them.
I like the idea if you could add animations or pressing a button to chop down the trees, it would help improve gameplay, I like the sleeping to quit the game mechanic as well.
The tree chopping ritual and burning of the traitor are good ideas, and quitting the game by going to bed is thematic, maybe add in elements after chopping the trees like maybe they reappear but there's more of them next time, or it turns into something horror-esque?
Comments
very quick game, missing the fun aspect of this, maybe clicking on the trees rather than walking into them which will give the player more to do or pickup an axe beforehand?. Was too easy. Liked the anime teddy xD
Good game but you can burn the traitor without chopping down trees
Making the player be able to interact more with the tree, then just bulldozing them down would be nice.
the game was over very quickly there wasn't much to do so maybe you could make the player do more and be able to sleep and do stuff over multiple days not just one
This is defiantly a ritual game. You could have an a person or something to show that what you are burning as I was a little confuted what I was doing with it.
If you're going to use daily objectives, it's not enough to have them on the top left. You need to add functionality that actually ticks them off. Otherwise the player will feel like they've never completed them. In addition to this, there's no direction here. The whole point of a daily is that you get some sort of reward. What rewards are you giving out for each objective? And what's the payoff for getting all objectives done? Chopping trees and burning the traitor don't make any sense. Why is there a traitor?
Also, it needs to be a loop. Right now it's one set of daily tasks and then you make the player quit the game. It's much better if you let them sleep then you give them new tasks to do
The game seems to have an interesting idea but the way you do things seems a bit too basic. You could maybe add some animation or some button you need to press when chopping the trees and burning the traitor. The daily objectives could also cross out when you have completed them.
I like the idea if you could add animations or pressing a button to chop down the trees, it would help improve gameplay, I like the sleeping to quit the game mechanic as well.
The tree chopping ritual and burning of the traitor are good ideas, and quitting the game by going to bed is thematic, maybe add in elements after chopping the trees like maybe they reappear but there's more of them next time, or it turns into something horror-esque?