Like the idea but needs something else as a result of sacrificing certain victims, maybe in a specific order or something after summoning the demon correctly.
There is a bug where, if you click the new sacrifice button, it continuously spawns the three entities at the top. Once you slice their heads, you're actually slicing many more than just 3, which makes it lag like crazy!
Still though, I thought the idea of cutting heads and filling the cup was fun, but it ended a bit too early. How can you turn this into a loop?
Does take the theme of ritual in a literal sense but there could be a demon compendium where you have different kinds of demons that appear on different days so that you can fill out the compendium and will fit the ritual theme better.
Game is very impressive visually, and the concept is very sound, maybe there should be a failure condition if you use all the sacrifices but don't collect enough blood?
I like the idea very much and the art style, but however I was unsure on what to do, if you could include instructions, it would help players to understand what's going on
The game visually looks really good and the game takes the ritual theme very literal. What could be done is maybe have more demons that could be summoned depending on the amount of blood and perhaps a book which keeps track of who you've summoned.
Comments
Like the idea but needs something else as a result of sacrificing certain victims, maybe in a specific order or something after summoning the demon correctly.
Very interesting concept, I like the art and animations. only thing to add is a way back to the main menu or quit when in the game.
fun 8 bit looking game, could do with more interactions or different daemons depending on the sacrifice
I liked it. You could maybe add different demons depending on the blood sacrificed and the mixture of it.
There is a bug where, if you click the new sacrifice button, it continuously spawns the three entities at the top. Once you slice their heads, you're actually slicing many more than just 3, which makes it lag like crazy!
Still though, I thought the idea of cutting heads and filling the cup was fun, but it ended a bit too early. How can you turn this into a loop?
It fits the theme for the week very well. You could add gravity to the interactive objects so that you can't cheese it and leave it right at the head.
Unique Concept, but lacking in some areas.
Does take the theme of ritual in a literal sense but there could be a demon compendium where you have different kinds of demons that appear on different days so that you can fill out the compendium and will fit the ritual theme better.
Game is very impressive visually, and the concept is very sound, maybe there should be a failure condition if you use all the sacrifices but don't collect enough blood?
I like the idea very much and the art style, but however I was unsure on what to do, if you could include instructions, it would help players to understand what's going on
The game visually looks really good and the game takes the ritual theme very literal. What could be done is maybe have more demons that could be summoned depending on the amount of blood and perhaps a book which keeps track of who you've summoned.