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s4zz

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A member registered Nov 11, 2022 · View creator page →

Creator of

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Hey, no problem, thank you for playing anyway!

After the toilet scene there is a new fork up the corridor. You then reach a dead end where you get confronted by the ghost, who gives you a ticket. This ultimately allows you to leave the station by train. Initially we intended to put a cutscene there, that would nudge you in the right direction, but the time forbade it.

Thank you for playing!
Yeah, we had a few dialogue lines and SFX that unfortunately didn't make it into the game due to missing time. I think they would've tied the atmosphere and ending better together. But we're still proud the way the game turned out :)

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Really cool idea! I love the way the music blends and warps through the levels. However, it was a bit too difficult for me. I couldn't make it past the level with the two birds behind the spiky wall. But either way, great submission!

Very enjoyable game!
Loved the music choice and sound design. And although you chose to keep the visuals simple it still looks really clean and polished! Good job :)

Thanks for your kind words!
Yeah, I was planning to add sounds for the pickups as well, but unfortunately there was no time left.
And no, there aren't any weapons to pick up :)

Hey, thank you for playing!
Yeah, we had a hard time with this theme in the concept phase, so when this idea came up and everyone liked it we decided to stick with it although it doesn't perfectly fit.

Thanks for playing! Glad you liked it!

Hey, thanks for your feedback!
I tested it and you're right! I guess that's a problem with our WebGL version. However, you can fix the game by restarting the stage in the menu.
Glad you liked it :)

Vielen Dank für das Update!
Jetzt habe ich es auch endlich fertig spielen können :)

Richtig cooles Spiel!
Ich habe es leider nur bis zu den Proteinen geschafft...
Wäre wirklich cool, wenn ihr noch eine Anleitung hinzufügt. Ich würde es wirklich gern noch fertig spielen :)

Witziges Game!
Das einzige, was mir etwas gefehlt hat, waren ein paar Soundeffekte.
Aber alles in allem sehr polished und kurzweilig!

Supercoole Idee!
Der Hammer, dass ihr so ein Spiel schon beim ersten Jam geschafft habt!

Danke für dein Feedback!
Ja, wir sind auch alle recht zufrieden mit dem Ergebnis :) War aber auch ein Marathon bis zum Ende :D

Hey, danke für den Feedback :)
Die Cremitglieder sterben, wenn die Lebensanzeige auf dem Lifepod abgelaufen ist.

Witziges Game!
Die Menge an Assets, die ihr geschafft habt, ist ja richtig irre :D

Wow, das ist extrem gut geworden!
Habt ihr die Texturen auch selbst gemacht?

Thank you for playing :)
Yeah  we unfortunately  realized too late that the duct tape is obscured by the back wall when you are in the cave so the mechanic isnt that obvious to the player when you first need it.

Nice game :) I really dig the sound effects!

Cool game! Loved the artstyle and sound effects.

Hi, glad you liked it :)

Yeah, unfortunately, the riddle puzzle didn't make it into the game.

It sure was a fun week :)

Nice game:)
Creative interpretation of the theme!

Really cool Puzzler!
Loved the aesthetic and music :)

The last few puzzles were really challenging but finding the solutions was worth it!

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Thank you for playing :)
Yeah, we became aware of some bugs after uploading the final build with five minutes left till 7 p.m. :D Overall it was a great experience for all of us, but next time we definitely will plan in more time for play testing :D

Witzige Idee und vor allem tolle Umsetzung!

Der Shader sieht ja mal richtig cool aus :]

Sehr schöne und charmante Artworks :)

Vielen Dank für dein Feedback!
Ja, beim Balancing der Energydrinks haben wir uns zum Ende hin ein wenig schwer getan, weil dann doch die Zeit für das Fine Tuning gefehlt hat. Bei einer früheren Version waren sie zu OP und dann haben wir sie runtergetuned, aber waren da dann wohl zu übereifrig :D

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Thanks man!
Yeah, in play testing there were quite a few jump scare moments as well :D

At first I had the idea to use a more cartoony  "tuc tuc" sound for the engine, but that sounded a little too goofy so we went with this one (which btw is me humming into the mic edited in audacity :D)

Cheers, mate! :]

Really cool concept and nice artwork