Awesome game, sadly burdened by the worst control scheme I’ve ever seen and the longest unskippable cutscenes ever. Really liking it, tho
Katie And
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The controls to mov around the world feel a little jank and I have no idea why, but I love this mechanic so much that I don’t think I actually care about any flaws this may have. If there’s any game jam game I want to see a full version of, it’s this.
Moving a big cat block is a little weird, but it’s a game jam game so, probably something about time constraints.
Reminded me of Taiji and The Witness, which are two of my favorite puzzle games!
I’m not familiar with any VN engines (I have never made one, but the interest in doing so has sparked from time to time), but I’m familiar with Godot. Am I allowed to participate in the jam if I spent what’s left of February making a VN-making template and then start actually making the novel once the jam starts?
It's not that unlikely, comunities based around conlangs would do that a lot, just to find media related to their community. One of the reasons I have the option to put my game in toki pona is to bring a bit more content to the community, but then the question is about how would they find it, which is why I made this thread in the first place
I'm currently working on a game which has an option to play it in Spanish, English and toki pona. Since the last one is a constructed language, it's normal that it didn't appear on the list when setting up the page for the project (in the metadata section), so I'd like to have an option to do custom languages instead of only the ones on the list.
I did read the docs and didn't find anything about this.