Thank you so much!
sageweston
Creator of
Recent community posts
This was pretty cool! First of all, I thought the game was really fun when moving from the bottom of the room to the top. I found the controls to be a little bit too floaty, but it was still really fun. When moving from top to bottom, I found it to be really disorienting and difficult due to the camera angle. If it was designed in a way where you only went from the bottom to the top or if you could change the camera angle or something I think it would solve that problem. Great job though, I thought it was fun!
This was really interesting, I liked the concept of the overclock mechanic a lot. I was able to just hold down both the left and right mouse buttons to constantly fire both normal bullets and missiles, and the missile counter just went into the negatives and allowed me to keep shooting. I wasn't able to figure out how to get past the part where your hull takes damage from the increased pressure, but I thought it was cool overall!
https://porterweston.itch.io/palinova-prototype
Palinova (Prototype)
An early prototype/proof-of-concept of a game with metroidvania elements. Explore the planet of Palinova in a cycle of death on a mission to find and eliminate a rogue droid!
All content was made by me, apart from an open source Google font.
The game is appropriate for all ages, and I am in Mountain Standard Time.
This is a really nice and fun game! I really liked the visual effects, specifically the trails of the projectiles looked great. I found the screen distortion when hitting enemies to be a little distracting. I agree that holding down a button to attack would be nice. It would be good to have a more in-depth upgrade system to allow for a higher progression ceiling, but what was there was great. This is a great submission, good job!