Nice puzzle! I am curious about the “there are no redundant questions” part, I don’t think the puzzle would become logically ambiguous or unsolvable if that information wasn’t given, but am I missing something?
Sam Hocevar
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A member registered Dec 14, 2015 · View creator page →
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A mighty beast goes on a journey to find its true self.
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I’m just leaving a message to say it’s sad that you don’t have many ratings! I’m afraid I don’t have a Mac… But since you’re using Unity you could try exporting a browser version, or maybe even a Windows or Linux build! Anyways, kudos for finishing a game for a jam.
This was surprisingly fun and challenging. The artwork could obviously get some help but it’s not the most important part of the game. I’d say the music could go at a slightly faster pace for this kind of game, too.
My suggestions:
- make games last a bit longer!
- start with 3-button combos, and make them bigger and bigger as the game progresses.
- I second the request for keyboard support: I know some people use Dvorak but they’re the kind of people who know how to remap to QWERTY if necessary. Besides, Löve2d has scancode support which lets you make layout-independent bindings.
Tested with the standard Löve launcher on a Debian machine.