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samvanmaele

21
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A member registered Dec 28, 2023 · View creator page →

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(1 edit)

I agree, most of my time was put into the game engine until i liked how it looked. 

Because of that I wasn't able to make what I wanted and just made a maze.

if the download gets flagged as a virus, try the zip version

https://samvanmaele.itch.io/harrison-temples-treasure-labyrinthzip

(1 edit)

if the download gets flagged as a virus, try the zip version

you only need to do one of the 2

i will probably end up increasing the walkspeed or making the maze square by cutting of the long part.

you know about the vectrex? i really want one but they are expensive. if i had one i would port this to the vectrex

if anyone wants to play leave a message in the game jam channel on the neuro discord. some people might want to play if its still recent to the game jam

i was planning on adding something else like a map, but i ran out of time and the incorrect head scalling did the job well enough.

you can remap they keybindings in the options menu.

putting the input method in English works too though. i myself just bougth a QWERTY keyboard so i dont have this problem eventhough my country uses something else.

thank you

while testing it i did too xD. i worked on the movement till i thought it was something i wouldnt mind having in AAA games.

i loved this, one of my favorites in this jam

im expecting a version for samsung smart fridge in 3 months/j

(are smart fridge jokes still relevamt? i dont think so)

very cool,  since you made the game engine yourself you could probably port this to anything.

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ye sorry for the depth thing, didnt know how to fix it. The jump button was made at the very start and i just didn't see a reason to remove it.

Thanks for the review!

when i collected the artifect at the end neuro went  to the place where it used to be instead of chasing me or whatever is supposed to happen, asuming that this is a bug.

this has a lot of content for a game made in 72 hours. i loved the puzzles and havent encountered any bug. when there are two or more boxes next to you, how does the box that gets pulled decided?

This is really good. its not that replayable but it was really polished.  it doesnt fit the theme of the game jam and when you start a level you need to wait a while for the fruit to reach the purple thing tho.

i can place cooks in the purple thing btw.

i realy liked this eventhough i didnt understand the controls or the first 10 min. at the end my healthbar ran out though but i didnt die. Thank you for enlightening me about the kayori lore btw.

"This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page. "

high score of 44, when you get in the rhytm its easy