A very well made and addictive game! Nicely done!
Sanj1t
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Although many games of this sort have been made in this jam, this one seems to have better controls than the rest; great job on that. I also liked the music and art style, nice work!
My only issue with these games is that mouse clicks are not very consistent with chaotic gameplay, there should be different keys for let's say toggling buttons as it is a pain to change the hand from releasing pressure to allow toggling buttons every time. This causes the player to accidentally place the cursor outside the playing area which is why such games should be played in full screen mode . I read you needed some help regarding that on the game page, I searched through your comment section and couldn't find a reply so I will help you with that :)
Basically, it all comes down to Unity's canvas settings. Suppose you made a game in Unity for 1920 x 1080 (Full HD) and you have to make a browser friendly version of it. All you have to do is to change all the canvases (Canvas Scaler) in your game - 'scale with screen size' to 1920 x 1080 and 'match' to 0.5 (this will allow scaling down). When building a WebGL version, in project settings set the resolution to 960 x 540 (simply half of your actual game resolution). When publishing on itch.io, select embed manually and set the size to 960 x 540. This is what I did with my submission if you want to check it out :D