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sastro

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A member registered 49 days ago · View creator page →

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Yeah, the game could definitely benefit from better shooting mechanics, at the very least a fire rate limit so you cant cheese it with an auto clicker. Thanks a lot for the feedback.

The entire time I was scrolling down when all I had to do was scroll up lmao. Very fun game once you get the hang of it though, good job.

WOW it's so fun once you stop being an idiot!! Might be my favourite game so far, well done!

Oh damn I'm not sure how that never crossed my mind haha thank you, now it makes a lot more sense

Yes I've been holding space to go forward. No matter what direction I start a turn from the ship will stop turning. For example are you supposed to be able to keep going in circles when you keep holding right or left and space? Because that doesn't work for me at the moment it will cancel the turn when the ship is facing sideways. 

Fun concept would be awesome to see it fleshed out. Not sure if I agree with the up arrow jump tech tho. :P

Hey there for some reason I can't deliver the customers order or at least I don't know how. The outline doesn't appear when I walk to them like it does when taking the order. 

Sorry not 90 Degrees, it's every time it turns toward the horizontal axis.

Very funny intro but I don't think I quite get the controls, every time my ship turns toward 90 degrees the turning stops in a weird way I'm not sure that is intentional.  Everything else seems to be very good. Please let me know if it's supposed to control like that and I'm just very skill issued or if its a bug I'd love to play it more. <3

Cute art and very well written dialogue, made me laugh multiple times. Thoroughly enjoyed my playthrough. I do have one question: There are audio settings but I didn't hear any sound, is there supposed to be sound and I messed it up somehow? Or is it not implemented yet?

Thank you <3

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This is one ambitious project for 2 people in a week lol. Still i did have fun playing it, at least until I walked too far from the village and got my ass handed to my by a pretty tough monster. I tried again and got the moonflower on my second attempt, overall it was pretty fun but i still have some suggestions for you that i think could be implemented relatively quickly.

First i think the character moves very slowly and turning around feels a bit sluggish, maybe expiriment with Nothings movespeed or drag a little bit.

Secondly  it would be amazing if you could add a sound or some other kind of feedback to know that youve been healed. As of now there is no difference between not being able to talk to someone and being healed by her. 

Lastly and i think most importantly i think moving around in the monster filled area would be a bit less frustrating at times if you couldnt immediately get into a fight after defeating another enemy. Maybe add a little grace period or a minimum step count until you can get another encounter.

I had a good time playing your game and hope to see you continue development in the future <3

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I'm always a bit sceptical when trying out puzzle games because in my experience it's one of the hardest genres to make fun. But im happy to say that this game really positively surprised me. The Rock Paper Scissor esque mechanic with the different huts works really well, the learning curve is on point (some levels in the end get pretty challenging aswell) and on top of that the art is super cute. Really loved it well done.

We were afraid it would be a little to hard especially since you have to beat everything in a row but it seems we did alright! Thanks a lot for the nice comment.

Thank you so much for your kind words. Happy you liked the boss fight its my favourite aswell.