Hello! I would like to switch bewteen two room, one with Fauxton and another one without it. How can I "reset" the room to not inherit anything?
Thank you!
It doesn't seem to work properly: if I put instance_destroy(RenderPipeline) in a Create Room event, it seems like the application surface or the draw events doesn't work anymore , because I see a "screenshot" of the previous room, but I can see, for example, my show_debug_message so I think that the rest of the game works correctly.