On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

schoolofmyth

17
Posts
3
Following
A member registered May 24, 2020 · View creator page →

Creator of

Recent community posts

Love the artstyle, and the idea of kids changing the rules on you is ingenious. The animation could use a bit more contrast between keyframes, but the music was solid. I'd be really interested in seeing how this idea could evolve with more time!

That gameplay mechanic was super unique and easy to get into. I love that your take on the theme was to make the bullets split into every time you get hit, cause it makes the difficulty ramp up as you play longer and longer. That music was perfect too, and the pixel art and particles were top of the line!

Thank you for playing! Your feedback helps me think more critically about difficulty and making controls more accesible.

Thank you for the advice! I'm excited to try another platformer without rigidbodies and force in the future.

Woah. Controlling two ships like that made my brain feel like it was splitting in half. Very cool take on the shmup genre. I think there might have been a little too much chaos for a beginning level or an introduction to the idea, but it was still solid.

This was so cool! Very inspiring too. I think focusing on a single boss battle with a "two" themed opponent was a great idea.

I love the flooded world setting! The environment and visuals give such an intriguing context to this fight.

Thanks, I tried switching it and it actually seems a bit better now :)

I cheered, I cried, and I gambled all my money away... 10/10

Cool artwork! I love that you guys made an opening cutscene and such nice key art. I had a lot of difficulty in figuring out how to launch and actually play at first, but apart from that this was pretty cool.

Wow. This is definitely an interesting interpretation of "Two". I don't usually think toilet humor is funny... but I'll admit I laughed out loud when the game started. My one suggestion is that I think it would be more interesting to switch the toilet roll power meter so that you get a stronger toss if you wait till near the end, instead of making it so that you press it as soon as possible.

This was cute! I really enjoyed the music and the duality of a 2D square and 3D cube finding one another was great. It took me longer than I'd like to admit to get to a point where I could understand what I was doing in the puzzles, but once I did I got really into it.

Any tips on how to improve them? I didn't have any experience with platformers before trying this so I would totally appreciate any advice.

I love what you did with the Rock Paper Scissors theme, it never occured to me that they could be platformer elements!