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Criteria | Rank | Score* | Raw Score |
Innovation | #20 | 3.538 | 3.538 |
Overall | #31 | 3.513 | 3.513 |
Relevance To Theme | #35 | 3.846 | 3.846 |
Design | #68 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is really neat and the visuals are quite cool.
However, I was quite confused about what the actual mechanics of the game were (I still played through all the levels, but pretty much by brute forcing them). The walls seemed inconsistent to me, with some allowing only the white cube to move through, and some allowed neither, without much indication of which they are or how it worked. Originally I thought it was how the shadows were overlapping or something, but in the second level there doesn't seem to be much reason why the white cube can walk through three of the five walls but not the other two.
I'd love to hear what the mechanic was behind this if you're willing to share because I'm guessing I just didn't understand it.
The initial idea was that the one cannot exist without the other. That is why you can only see the shadow of the white cube when it is in the light of the other. To unite then seemed like a natural goal.
But farther then that I did not think it through too much, but went mostly on intuition. I guess that makes it less logical, but I was on a heavy time constraint so yeah.
Really Cool Game!
Hey, very cool game! I like the idea, sometimes I had no incentive to move the white one :P.
This definitely is one of my favorites this jam! Such a simple concept that turns simple levels into a mystery slowly revealed. Love it!
( :
Oh hello, fellow puzzle-with-light-mechanics jammer! :D
Went a similar direction to you so I'm a bit biased and like the idea. I scratched the hidden wall feature on mine because testers told me it was just too hard to figure out what was going on, but you make it work with a simpler level design, so good job!
Very cool. The visual effect is interesting. Sometimes I see horizontal shadows, other times vertical projections. Neat Illusion and the game played well.
This was cute! I really enjoyed the music and the duality of a 2D square and 3D cube finding one another was great. It took me longer than I'd like to admit to get to a point where I could understand what I was doing in the puzzles, but once I did I got really into it.