Hope everything goes well!
Scott Melanson
Creator of
Recent community posts
DAY 5:
I lost some work today due to my Internet going out. I have released a working build available at http://scottthegamedev.itch.io/pandoras-box
DAY 6:
Today I am continuing to refine the game and iron out any bugs and design issues as well as polish the game visually.
DAY 2
I have a working prototype build! What you can see here is access to the core mechanics of jumping, walking and platforming. We still have a bit more to deal with in terms of the core, but we're progressing nicely!
Further progress for today includes some music, a working title screen (WITH CREDITS!!!!) and transitioning between levels.
This Jam Project is being run by Test Developers Please Ignore.
Each of us will post our progress here.
PRE-JAM
Design For Level 1
For level 1, I want something simple. Since the game is about Pandora needing to close the box, she needs to be away from it. I figure having her fall off of Mount Olympus would make sense. So now, she's at the foot of Mount Olympus in a nearby forest. The design will be relatively simple, having some crevices she can fall in, as the Earth is falling apart from the box. Some enemies will be there as well. I also need to take level design inspiration from Mario 1-1 and teach the player about the game's mechanics in a non-obtrusive way.
Design For Level 2.
The design for Level 2 is based on climbing the mountain.. I want to create a sense of height, so I'm not sure how I can do that. Maybe also have some traps like falling rocks and the level can shake when they fall, to simulate the mountain collapsing?
Design for Level 3
So this one will be in the Temple of The Gods. Being corrupted by evil and to keep trespassers out it will have spike traps. Maybe some on the ceiling? It also has to feel indoors to the player. Kinda like Bowser's stages in Super Mario Bros. Maybe I can include an obvious ceiling?
DAY 1
Gathering Assets
So one of my tasks was to gather a whole bunch of assets, considering none of us are really all that great at asset creation. I found a whole bunch from opengameart.org. I managed to get them and copy down the details.
Level Assets
We decided to use this tileset for level 1:
"Hunted Tileset" by AdebGameSoft
This tileset for level 2:
"Dirt platformer" Tileset by Sharm
Level 3 has this - we decided to just use a small portion of this one.