I really liked the art, the slanted rooms, multiple endings, and the gallery. All the ambient clutter and rats that react to your eating move were nice touches. I didn't get all the endings, but I'll definitely revisit this one to finish because it is so compelling. It feels like a really good basis for expansion, and if you continue to build on it, I think it could use some kind of a system of making subsequent plays be aware of the prior playthroughs. Solid concept, and a great entry!
The Doc
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You definitely got some good building blocks in there. The modular graphics for building out a world, the smartphone overlay which will be a good format for UI, and the trains passing beneath the tunnels. Despite being unfinished, it's good you got a web build and pressed on with it--all the work is cumulative anyway, so any challenges/setbacks/trial & error is never in vain, it is still progress!
A very relatable subject for all the devs around here! I do agree with the comments about difficulty--I usually find the players find the games to be tougher than the folks who have to replay it constantly (then I am curious to see a vid of devs flying through the game!) Overall it's a solid concept and it seems like you've put together a good basis for expansion in the future. Nice work
I love that you chose to make a 3D platformer--some of my favorite games of all time are 3D platformers from the 64 and Gamecube era. Despite some placeholder graphics and lack of audio, you do have a lot of good components in place, and it will only get better from here. I added the page to my list so I'll remember to check back later on!
Very cool and mysterious game! I think part of the appeal was just trying to figure out what was going to affect what. I could see a possible desire a player might have to color code or have some sort of visible signal to make it more apparent what switches are attached to, or if there are partial configurations complete, but I could also see how leaving it vague keeps it more interesting. The controls are perfect--of course driving in reverse takes some getting-used-to, but everything feels right. I like the final goal too :-D Great work!
Excellent game! As a block-pushing-futurist I love that you built such an interesting take on it, using the skeletons to complete the puzzles. It all looks so good and cohesive too, I like the additional mechanics explained within the later levels as graphics. And the photos as a bonus challenge is a nice touch. Coming up with puzzles within an engine can always be tough, but you made some really good ones with a reasonable difficulty curve. Very impressive entry!
I must have tried it 30 times, came close to passing the platform area, but couldn't make it. I think the jumping is fine, but the movement when landing feels "icy"--like I slide further than I want to, and I frequently will have to overcorrect back and forth several times. I am intrigued though, and I might come back to try again, and I definitely will if there's a post-voting update!
This was awesome. The graphics, menu effects, square resolution, and game-boy style gave it a cool effect, and the splatter and area reveals with dithering were really nice. And it just wouldn't have felt right without the slight mockery from the signs.
One minor thing that may be my imagination, I only remember hitting one secret on my first play, (afaik the first) but I went there twice and the end screen said I hit 2/3. I very well might have hit two, I wanted to mention it just in case it could have tallied twice.
I really enjoyed this, I liked the level variety with angled rooms, and in-level movement modifiers. The mouse was a little tough to get used to so at first I went for all the items to decrease movement speed, then as time went on I started to boost it back up again. I was wondering if maybe camera easing to the snake head within a threshold in the center of the screen might make it seem a bit less frantic but still keep the same pace. The only problem I encountered that ended my run was getting spawned on something that depleted my health very quickly. Overall really cool entry! My final stats were: Score: 2528, Level: 37, Max HP Accumulated: 7247
This is a really nice looking game, and the characters are friggin' adorable. The character animations, cutscenes, and transitions were a really nice touch. Between that and the dialog and quest systems, it's a solid basis for an adventure game, and I'd love to see more of these little buddies.
+1 for the cute pitter-patter of froggy-feet.