Love the art style and the cool calm vibe of the game. I'm also amazed that you were able to make such a polished game in such a small period of time. Great job! I would appreciate it wif you could rate my game as well :)
Play game
Once Upon a Pond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #38 | 4.059 | 4.059 |
Audio | #40 | 3.676 | 3.676 |
Overall | #193 | 3.162 | 3.162 |
Game Design | #215 | 3.206 | 3.206 |
Theme | #298 | 2.765 | 2.765 |
Fun | #333 | 2.794 | 2.794 |
Innovation | #393 | 2.471 | 2.471 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Frog (you) has a mission to start a new beginning for himself. The game is about the frog realizing what a new beginning really is. The message teaches the player that you don't have to start a new beginning, because every ending already starts one.
Did you write all the code and made all the assets from scratch?
All assets (Music, Visuals, UI, Code) were made from scratch during the jam period by me (Coding Kricket).
Comments
Love the claymation look - nice style and vibe. The dialogue continued when I moved away from a character, an easy fix. Did the story go beyond the book? I couldn't see a next step. Nice work!
Top notch work! Looks and feels like a finished game! Despite being 3D it worked smoothly in the browser. Did you do anything in particular to make it run well in WebGL. I only ask because quite a few of the 3D projects in the jam seem to lag quite a bit for me.
Thanks for playing! Optimization is something I tend to get carried away with. It has costed me in the past. The biggest reason that I see many 3D games not preforming well (sometimes even 2D games) is having post-processing. It certainly improves the quality a lot, but is way to performance heavy for a WebGL build. Other than that, I also make sure my code is efficient, and as simple as possible. I avoid instantiating and destroying objects for the most part, and only activate objects in the scene that need to be shown. I try not to add too many assets to the scene but that can be difficult sometimes. I'm not sure about this but fog may also help as it lowers the amount of stuff needed to be shown in scene. But for the most part I keep things simple. Anyways thanks again for playing!
I really love the look and feel of what you created here, the mechanics worked out most of the time, there is a slight issue with the fact that you trigger dialogs directly on entering the trigger collider. Maybe it would be better to let the Player start the interaction himself (maybe display "E" overhead of the interaction possibility and let the player interact on "E")
Good job ;-)
Nice game! The visuals and audio were great, and I liked the little cutscenes that play at the end of each task. The theme seems to have been more of an afterthought than anything, but I had fun!
So adorable. I love how the frog's head wobbles when you walk around. I'm guessing animal crossing was a big inspiration for this? In any case, great job!
Thanks for submitting the game to the stream :)
If you wanted to check the vod again in the future heres the link to it (games are separated into chapters & yours is the 5th chapter)
That's so cute omg !
And such nice puns hahaha even the name of the game got me to smile. I think adding some grass would be a nice improvement, also since I'm like 2 years old I kept on laughing at the footstep sounds. Just close your eyes as you move forward and you'll get it !
Super cute artstyle. I really like the art and character design (also the name of a certain character is REALLY good lol). Great work
This is a really nice looking game, and the characters are friggin' adorable. The character animations, cutscenes, and transitions were a really nice touch. Between that and the dialog and quest systems, it's a solid basis for an adventure game, and I'd love to see more of these little buddies.
+1 for the cute pitter-patter of froggy-feet.
Super cute game, I'm impressed by the characters and environment (considering they were all made from scratch during the jam period), and it's so refreshing to see non-combat gameplay every once in a while.
Also, nice cutscenes!
Good job!
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