Hello I'm gonna make this a bit too long so feel free to skim through or read in depth if you're serious. I ramble a bit but I do want to show that I'm serious about this even if it doesn't look conventionally professional.
My main example projects can be found below...
https://scrapmettle.itch.io/nesinspiredrpg - A NES style JRPG where you roam the map get in random battles get exp and skills. Done in unity and has not been worked on in a while. All art done by me and the game is very functional up to and a little past the first dungeon.
https://scrapmettle.itch.io/tacticsgame - My current project which is more in line with my passions. A tactical RPG which doesn't quite have a demo version yet because I need to put some levels together. The base engine is done and I can show off the project in action from my screen but it's not quite ready to put into other peoples hands yet. The (currently visible) art was all done by me. The game mostly functions with player turns, enemy turns, actions, levels, growths, a few passives, healing, trading items, etc. It just needs a bit more time to cook before I have something people can actually play.
- I have a collection of other projects most of which are like the above but less well put together. Consider the two above my portfolio for the purposes of this. I have two other projects that would be worth showing off but they have some unique ideas that I want to preserve for myself for now. What I'll say is I have some experience with making a vampire survivors style game [Unity] and a long time ago a physics based puzzle game [Game Maker Studio].
- I've also started working on learning mobile game development through Godot so that's an option though one that I'm not proficient in quite yet.
So I don't have any completed projects, why should you hire me? If you're really interested you should hire me to build a game engine. The flaws in my games and where they start to "Fall apart" or "Slow down" is I'm not exceptional at actually making a game with the engines I build. Level design, plot, game balance, art... a lot of those things slow down my projects or are kind of an issue for me. I'd say the NES Inspired RPG above was a fully functional engine, I just didn't know how to build a game well with it. If you're looking for a hiring phase, "What's your greatest weakness", that's it.
That said, I'm willing to work on any elements you need to make a game. I'm just not promising to be amazing at the balance, art, or sound effect phase. That said, please don't make me do sound effects or music. You'll regret it.
So enough stressing what I'm bad at. Lets stress what I'm good at, I have the skills to put your game together and I'm going to be cheaper than most alternatives. I'm not going to be the best at building an entire game -for- you but if you work -with- me, I'll be amazing. I'm also serious about this, game development is what I do and what I want to do. I'm a reasonable human being who wont start drama and will be willing to work with you to make a game. I have a lot of ideas when working on stuff and am more than happy to share my brilliant ones to make your game better. I think the tag word here is I'm "Passionate" about game design.
For what project I'd be good on... I've pretty much only done 2D game development but if needed I could dive into 3D, it'd be a slow learning process though so keep that in mind. I've worked with a lot of programming languages over the years and can honestly get a feel for most in a very short span of time. So I'm not strictly locked to Unity/Godot but using anything else is going to be a learning process. That said a Unity project will be slower than a Godot project.
I can also do art which... is slow and honestly it'd be better to hire an actual artist. But if you like my style I do think I'm actually getting better. Just know you could commision a better artist most likely for cheaper because I'm gonna stare at pixels for far too long.
I do want to stress here that I am looking for a -paid- project. Not a revshare and not something I'll be paid for 6 months in the future. There are a million brilliant ideas out there, I know because I'm working on my own passion projects. I unfortunately have bills to pay and my incomplete passion projects don't pay that well.
I think I've gone on long enough about me, if you're serious about this and still reading then congrats! You can now contact me in person with any questions you might have. I'm on discord as "scrapmettle".