Haha thank you; YOU ROCK TOO! I’m working on patching that bug (among others) in a refactor; I hope to continue working towards a polished version that will be worth playing for hours. Thanks for the feedback!
Scribhneoir
Creator of
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Thank you for taking the time to play! Your deck persists if you win, and reverts back to the last persisted state if you die. I think some proper messaging and animations would help with clarity here.
I definitely think the game needs more balancing, but it will likely be focused at the card level. The decks you play against won’t be randomly generated in the future, but will instead be the decks that other players have built by playing the game themselves. Cards in your hand map 1:1 with a crypt. For this reason, I don’t think I intend to add anything that will pre-run the deck to ensure it is winnable. The balance between winning and losing against other players is important to the overall concept in my mind.
All that to say I agree in a single-player concept this is a problem but hopefully the multiplayer context will alleviate this.
Thank you again for leaving such thoughtful feedback!
I’m glad you enjoyed the concept! After you win the tutorial, if you click on “Again!” the dungeon will be randomly generated from a larger pool of cards, and you keep your hand from the tutorial. I don’t think my UI communicated this well at all; It is a popular point of confusion.
As for the brewing UI, you make a good point! I will work on finding a way to make the cards and event more visible; brewing should feel really cool to the player.
This was all fantastic feedback. Thank you!
The art and sound design are super cool (especially the death animations)! I unfortunately was unable to make it past the wall-jumping section (the game would freeze). The controls and combat are fun! I was impressed by how natural the enemy AI felt; thats hard to squeeze into a two week game jam. Awesome work!
This game has so much character! I really enjoyed its sense of humor, art style, and music. I appreciated the tutorial was included as the opening section of the game. Mechanics were taught very naturally.
My biggest feature suggestion would be to add a way to clear an entry from your notebook. There were times where I was putting symbols in the wrong spot and wanted to set the circle to blank once I realized my mistake. As far as I could tell, there isn’t a way to do this.
Great job and keep making stuff!
I am hoping to continue adding to and tweaking CryptDeck for the foreseeable future. While the first “feature” post jam will likely be a large refactoring (now that the game’s systems are better defined), I am open to any ideas you might have for the game. If I like your idea enough, I might just steal it!
CryptDeck is a mess of spaghetti code; for this I would like to apologize. If you have any bugs to report, feel free to leave a description here and I will link it to a Github issue. The more descriptive you can be on how to reproduce the bug, the easier it will be for me to triage. Thank you so much for your help!
This game was developed in two weeks for the Pirate Software 2024 Game Jam. It has a lot of room to grow, so any constructive feedback is welcome!