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CryptDeck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #196 | 4.500 | 4.500 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Absolutely love the art style and color palette. I'm personally a huge fan of card games so this one caught my eye immediately. Gameplay wise though, I had some trouble with clicking on cards to do actions. Took a few tries to properly brew a potion because the button kept getting stuck under a card in the center. Card readability is also an issue, I would recommend a way to view the full deck through a menu. All that said, there is a LOT of potential here, great work!
- Fantastic job! This is really tightly themed visually (in game and even in the GDD). You've done a great job of teaching the player with the natural tutorials as the game progresses. This is great work. I don't have any obvious suggestions. I'm sure you have plenty of ideas on how to expand this further. Good job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
CryptDeck is a rogue-lite dungeon crawling card game. Players will navigate through Crypts collecting cards, battling monsters, disarming traps, and brewing potions. It is played entirely with the mouse.
Extra Notes
You guys rock! Thanks for inspiring me (and countless others) to craft something cool with our ideas.
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Comments
Amazing game. I'd absolutely pay for a game like these. The only thing is that is too hard and i had to play the tutorial like 4 times.
I died to a skeleton 💀 (overall great game!)
Great game! I think it really has potential, so I hope you'll continue development after the jam!
Man, I am a sucker for a deck builder. This was cool, a very interesting take! And the music really matches the theme, but brings out the old school vibe, super cool. I did have a bug as I died; I was spamming attack cards on a monster and I think I maybe died multiple times? I had multiple "Again" window's pop up, and when I clicked on one the game restarted but I kept getting more "Again" windows. Other than that, no issues! Like the tutorial system, very helpful!
The art and the sound of this game are amazing. I could play it for hours if I could. I had some bugs of cards geting berhind others, but beyond that YOUR GAME ROCK!
Haha thank you; YOU ROCK TOO! I’m working on patching that bug (among others) in a refactor; I hope to continue working towards a polished version that will be worth playing for hours. Thanks for the feedback!
Such a beautiful pixel art game, and so polished as well! The animations feel very good, and the idea of a dungeon crawler deck builder roguelite really entertains me! The only off-behavior was the game over menu that got stuck, but besides that, a great game for real! Loved the in-theme soundtrack as well.
Wow, thank you for leaving such an honoring comment! I am looking forward to getting that menu fixed!
This game is pretty cool! I enjoyed poisoning myself in order to learn what the status effects do.
I would definitely limit the amount of cards that can be in your hand. It can be really difficult to select the right card sometimes. Perhaps there can be a draw pile for any cards gained beyond a hand limit? I saw in another reply you said you plan to add an infinite pile of rocks, which would be nice. Kind of reminds me of the squirrels in Inscryption.
Also, my deck didn't seem to be clearing upon death? I still had all the potions I brewed in my second run.
I also think the game might be too difficult. There's a certain extent to which resource management and preparation should be required, but sometimes I find myself in a situation where I'm not even sure it's possible to get out of. This might be advanced, but I think it could be smart to write an algorithm that simulates a playthrough of the entire dungeon and checks to ensure there is at least one possible way to beat each path.
Thank you for taking the time to play! Your deck persists if you win, and reverts back to the last persisted state if you die. I think some proper messaging and animations would help with clarity here.
I definitely think the game needs more balancing, but it will likely be focused at the card level. The decks you play against won’t be randomly generated in the future, but will instead be the decks that other players have built by playing the game themselves. Cards in your hand map 1:1 with a crypt. For this reason, I don’t think I intend to add anything that will pre-run the deck to ensure it is winnable. The balance between winning and losing against other players is important to the overall concept in my mind.
All that to say I agree in a single-player concept this is a problem but hopefully the multiplayer context will alleviate this.
Thank you again for leaving such thoughtful feedback!
Definitely a cool concept! Amazing artistic style, good player feedback, overall a great job! Though I feel like the demo ends a bit too soon (Is there really only 1 encounter after the tutorial ends? Or did I just get incredibly lucky finding the exit?). Also, I feel like it's a bit of a shame you can't see what you are brewing because it gets almost completely hidden under your hand.
I’m glad you enjoyed the concept! After you win the tutorial, if you click on “Again!” the dungeon will be randomly generated from a larger pool of cards, and you keep your hand from the tutorial. I don’t think my UI communicated this well at all; It is a popular point of confusion.
As for the brewing UI, you make a good point! I will work on finding a way to make the cards and event more visible; brewing should feel really cool to the player.
This was all fantastic feedback. Thank you!
This is great! Reminds me a bit of the card game Munchkin, would love to see a full release of this
That is very high praise; Munchkin is a great game! Thank you for playing and taking the time to comment on it.
This is a game I could easily play for hours if given more polish.
Would not fill up the starting hand with so many rocks :P
Overall really well made :D
Thank you! I intend to get it to a polished place once the judging is all over. I completely agree with you; the rocks make handling cards tedious. I plan to move them into an infinite rock pile instead of them sitting in the player’s hand. Hopefully that will improve UX.
played on stream: timestamp
Thanks again for your critique! The insight was super valuable!
MORE ROCKS
HERE, HAVE MORE!
YESSS
Super creative take on the dungeon crawler genre! I feel like there is so much potential here!
Ayyyyy thank you for taking the time to play!
I really like the idea, reminds me of Inscryption, which I think you put in your Inspirations in GDD.
The UI side of things could use a little work, I don’t really like that you have a bajillion cards in your deck, and that there’s no way to fully inspect the cards from the hand.
I also managed to break the game because death event can be triggered multiple times and spawns multiple restart menus. But this happens.
Overall, good job.
Thank you for giving it a go! I will add the multi-death bug to my issue tracker.
Really neat take on the card game genre!
Thank you very much!