This game was developed in two weeks for the Pirate Software 2024 Game Jam. It has a lot of room to grow, so any constructive feedback is welcome!
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This game was developed in two weeks for the Pirate Software 2024 Game Jam. It has a lot of room to grow, so any constructive feedback is welcome!
Overall the game is pretty good! The presentation is great, the gameplay takes some time to experiment and understand, but once you know what's what, even a 3-monster room isn't that bad. I find myself having a couple of favorite potions to make (*cough* invisibility and strength *cough*). But hey, blindly drinking a new potion is also great! >:D
I find it enjoyable, but in hindsight I think there's a particular case when it felt frustrating. It was the first room of the first crypt after the tutorial. A couple times I had to start in a room of 2 monsters, maybe even 3? It felt frustrating taking many turns to defeat an enemy using rocks, and I would end up dying soon after. Even if I managed to kill one enemy, I wouldn't loot them immediately and instead try to kill the other enemy(s) even though it felt impossible. But then because of that I had to retry in another new crypt when I die, often with less resources. The thing is, I feel reluctant to try a new potion mid-battle because I might be spending a turn better spent on throwing rocks, and the first room being a monster room was not helping that reluctance. In a room without monster, though, I don't feel reluctant trying out new potions.
These might be edge cases, but because it happened on my first couple playthroughs it felt kinda rough.
The game looks AMAZING, love the art direction. Gameplay is interesting and i like the approach of having to experiment a bit by yourself to figure out how things work exactly. The potion combining mechanic is simple and effective but yeah as others have already suggested it shouldn't take an action away from you. Overall great game, i had a fun time ^-^