The cutest !! Sometimes you just gotta be pee on a fire hydrant and be petted to infinity
searift
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Last Day
Aaaaaaand we're done! The game's up and looking spiffy on my profile*_* A nice lil 10 min nugget of a game that I also renamed to MTN Trek 👌
This challenge was really fun, and I doubt that I would've taken the extra step to finish a game without an impending deadline ahahaaa. Good work everybody, esp considering recent events if you live in the US !! I'm gonna spend the rest of the day deflating and playing some nice games
Day 13
AAAAaaaa?! Still have much to do and I'll be busy for much of tomorrow, may need to dedicate this Friday night to some good ol crackdown. I put together some dialogue and tasks today to get yourself some clothes. It's pretty unorganized but isn't that noticeable in game ahahaa. I also searched for some royalty free bg songs that are closer to my professor layton-y soundtrack dreams. I would really like to more or less finish by tomorrow and save friday for final tweaks and art, so we'll see how that goes! Not much to show except.... everyone's still a rabbit....
Day 12
!! Not much to show except for some insignificant visual stuff, like extra details here and there. Towards the end of the day, I did try my hand at a simple choice system w/ boolean on my own ie press a or b at a specific line in the string to choose something to say, but I can't quite grasp it yet o(-< It sounds simple in theory so I may be able to figure it out by tomorrow? It's not exactly necessary but it'd be nice to have some sort of interaction with NPCs !! I also wrote a few scripts for the endings based on how warm you are by the end of the game according to an integer rather than that warmth bar. (it should be easy peasy !)
To do:
- figure out how to change char sprite in script + clothing art
- start menu/ending screen
- dialogue choicesssSSS and multiple dialogue holders with sprites and all
- final homely tweaks for NPC areas
- playtest
Day 11
Everything's laid out now to make a nice, peaceful sidescroller. Some screencaps of the in game view:
Visuals/levels are more or less functional, onto literally everything else ! Not much to say bc it's distressingly late. Looking at this though, it might've been fun as a visual novel seeing that there's not a whole lotta game mechanics. Maybe in another universe
Day 10
The deadline's getting closer and it's very scary ! I'm inching closer, though now I'm getting worried about the file size of all this ?? My unity folder ain't so pretty. I might need to spend a day just to keep the size back under control ahaha.
So I laid down a bit o the forest and some trees. I don't know why, but I started out by just drawing each branch individually when i could have really just drawn out the tree? Not rlly thinking things through.
Everything about the chats are also really kicking my butt rn for example:
Day 9
I just realized that I maaay be numbering these wrong. Anyway, thank you all for your nice comments ! I'm not sure what to say besides "Thank you very much!" and "I super hope this game will playable so yall can have something for your niceness!".
Today was the day of fixing the screen res and resizing art ! Whoo ! Note to self, decide on a screen res in the beginning. At least everything's nice and at least 100 kb smaller now. Today was also a distraction day so not too much done akldvjaw. I did I lay out some more of the first stage and make the chats look prettier (just needs a non-arial font)
Dialogue still needs some tweaking because I imagine that the player would need to do something first in order to get some more clothes, like a mini quest system. Iiii have no idea how to start, but it'll be a learning experience? I'll save tomorrow for more level layouts and figuring out quests, maybe then I can arrange the forest stage!
ALso, a daily searift confession, this game looks like it'll really rely on visuals/dialogue rather than gameplay, which sorta bums me out but I'm also pretty happy with just drawing cute things ahaha
Day 8
Not tooo much done gameplay wise because of endless arts to make, only I arranged some of the things !
The gang's all here ! And we're p much at the halfway mark ! I hope to kick it into maximum overdrive over the weekend to get lots of art done so I can lay out the levels and dialogue and stuff over the course of the last week. There's more to jot down but IIII'm going to sleep now.
Day 7
Thank you all for the support !! I hope the game will soon be solid and ready to play, but if not there'll be cute animals to look at at least \o/ Today was an art day ! I drew the player sprites and updated the character animation in Unity, both of which took a lot longer than I expected :I6
The animation's pretty stiff, so if I get the change I'd like to tweak it a bit. Also, began working on NPC sprites.
Other than that, I matched up image resolutions so they'd be neater and easier to arrange and drew some decorative bits for the environment. It's all leaning towards a more atmospheric-y game than I planned, which I wouldn't mind as a starting point! I just gotta beef up my programming skills. Still need to draw lots emore things since all this environment stuff is just the first level and this cat needs some warm clothes darnit.
Day 6
Almost halfway to the deadline?? ! I've mostly made everything I prioritized, including a dialogue system with sprite options, so now to do the actual putting together of things. I also put in some char animation, albeit really wonky animation, but it works for noww.
I'm also starting the visuals! A color script and a basic mockup for the first level. Next up is MORE ART, fixing resolutions/tiles and actually making the levels ahahaa.
Day 5
Finally wrote a super simple dialogue script I could wrap my head around, with much tutorial help fpfhp
I'll need to touch up the UI of course, partly because I imagined a system somewhat like this, TWEWY style
and because I'd need menu choices to act as mini tests for each clothing item! The warmth meter seems less and less vital, so I think I may start to work on visuals while finalizing the UI, dialogue system, and levels. Especially since I'd like to make some animated sprites. Oh, and find some sounds!
Not a ton done today, but starting a workable dialogue system is a huge relief //
Day 4
After suffering and flailing around in code, I took a break to go back to my comfort zone and design some characters and levels. I'm thinking three levels? (if you can interpret any of those blurry scribbles)
Then some characters, whoo ! The winter clothes are mostly volunteer made from fur trimmings from the local hair salon, except for those snowshoes I guess.
From my layout, I figure I need to make:
- a dialogue system with menu choices
- rest stops with colliders where the player can stop and refill their timer/warmth meter
- new animations with new clothes that activate after dialogue ends/the right choice is made
- an intro scene and ending scene
And after flailing some more with dialogue earlier today, I instead procrastinated to play with menus for a bit \o/ hoorah. I really need to get the warmth refill mechanic fixed up, so back to that tomorrow ! If it doesn't work out, I think it could be cut out p easily.
Day 3
I didn't make a log yesterday, so I'll recap what I did ! I tried my hand at setting up parallax bgs for a bit until I found a very very generous someone who shared their easy to use parallax scripts. In time I think I'll sit down and learn how to code properly, but for now... o(-< I also tried to start up a dialogue system for a while after going down a rabbit hole of tutorial videos, but no go. I must be messing up somewhere because it was surprisingly complex for me oTL For now, I'll put the dialogue system on the back burner but keep my failed scripts just in case I figure out where I went wrong.
(ty hardheadjed and J!)
Yep there's just a bunch of shapes lying around. The white circle is to test out item pick up to refill that timer/bar (not workin). The block is from today to test out dialogue (also not workin). Gah !
Day 2
Lots of wrestling with Unity today ! Made a wonky jump function that I'll need to fix sometime or other, but now I have some simple character controls. I also made a timer that acts as a health bar and an equally wonky checkpoint system that will be used to teleport Sphynx to the beginning of the level if the player runs out of time.
I still need to make all the uh other checkpoints work and make game objects that can add time to the timer. I might need to remake the timer since it's only an image that is basically chipped away right now, so maybe I need to give it a number value or some sort of speed. So, to fix: time adding things, checkpoint system, jump function, timer?
(Timer script, addTime() def does not work. Hmmmmm)
Next to dos:
- Mess around with level designs and put in some basic ground
- Figure out if I can make the background a single image or if I need to make different scenes
- UHmmm figure out that thing where the foreground/midground/background can move without relation to each other?
Title in the works ! I'm using Unity to make a sidescroller about being a sphynx cat trying to find more winter clothes on your way to your friend's cabin. Every new article of clothing from charitable animal locals helps you get closer to not freezing. I imagine it to be pretty simple and peaceful aside from the freezing part.
I've never made a game before outside of an intro to programming class where I used a different language and program, so this will be something! My goals are to grow more familiar with Unity, the game designing process, and to end up with a finished project.
For the first week, I aim to get the visuals down and learn my way around Unity to get the game to function more or less. Soo that means:
- making a timer mechanic and items that can increase the time
- designing levels, basic char designs, and dialogue
- tying down player controls and basic animation
- creating a checkpoint system
- and essentially making the game work from start to finish.
Then I hope to make things a bit prettier and fix everything I destroyed without knowing ! Whooooo