Hey there! I'm Quinn, and this is my second "first game jam"! I've gotten way into Unity since the last jam and realized that I actually really dig making 3D games, so that's what I'll be doing for this jam. This is my first time actually making a Devlog, and I'm hyped enough about that so let's just jump right in!
Game Title: Good Boy
Engine: Unity
Genre: Horror/Adventure? Sort of?
Quick Description: Go fetch! But don't get too close to the woods...there's something out there.
Day 1 Progress, AKA "Holy Hell I've Been Working All Day":
I was mulling over whether or not to join the jam when I first saw it posted on here, but when I saw that it had already officially started today I got this wild inspiration kick and just ran with it! I decided to actually follow the theme for once of "cats and/or dogs". I thought it could be interesting to play from the perspective of a dog and I've wanted to make an actually Legit Scary horror game for a while.With those two things in mind, I figured there could be a really cool opportunity here.
So: playing as a dog, scary, AAAAAND I'm a big fan of surreal art and storytelling, so I want it to be look and feel pretty weird. I spent today building the world and adding sound effects.
I started out wanting to have the world be semi-realistic, but then I realized, fuck. I've only been learning how to 3D model for like, 3 semesters at college. THE CHOPS AINT THERE YET. So, I ended up going the minimalist route. I decided to put this Giant Lowkey Terrifying Sun in the sky because it puts me on edge and I figure it'll weird other people out too. I also like the idea that that's how a dog might see the world: bright and happy and ridiculously over the top.
The basic concept of the game is: the dog's owner is a dick and throws a tennis ball for the dog to get all the way over this maze. So you gotta run through the maze and grab the tennis ball. There's more to it of course but I don't wanna give away too too much yet!
Trees on trees on trees. Thank God for Unity's terrain paint tool.
And finally, the house! Maya was being a bit wonky so that slowed down the modeling process, but everything else has gone really smoothly today. Of course I haven't written a single line of code yet so I'll be totally lost soon enough lol. But for now, here's to a pretty productive day!
Plans for Day 2:
Model the tennis ball, do some research on how to change lighting/the skybox over elapsed playtime, add some finer details to the environment, maybe make the opening screen?
Pre Plans for Day 3 (if Day 2 is productive and successful):
Learn about some of that AI enemy shit that I know nothing about!