Thank you very much and thank you for trying the game :)
Semmy13
Creator of
Recent community posts
Thank you for the kind words. There are 2 losing mechanics, health and fuel. While playing the game I noticed you'd tend to stick with one a couple of dices without an incentive to re-roll, which is why I added the fuel concept with a 6 as refuel ability. If neither health nor fuel were empty, than it might be a bug which is very possible :)
The second bug you mentioned, the obstacles disappearing, is a bit weird. I did find that bug at the last minute and patched the build 25 seconds before the end of the submission. A friend played the game yesterday and didn't encounter it. I don't know if the submission might have picked the old version of the game
Thank you very much for the feedback, appreciate it! You are 100% right about both lighting and tiling. Unfortunately they are both only happening in the webgl export. The pc built as a subtler orangy light and red point lights at the back of the car. The tiling is also nearly invisible. When I export to webgl I get a massive gap, different light amount for the directional (sun) and the car tail lights disappear. Probably fudged some settings in the export, I have only been using unity for a month or so
Thank you very much for your feedback, greatly appreciated! This is my first jam and part of the reason to do it was to practice in Blender and animations (I am a programmer by trade). The dice are actually not animated. They are physical objects spawned with a random spin and velocity and I use the final orientation (once they are nearly stopped) to determine the number (dot product on the transform of the dice with the world axes to figure out which face is looking up) :)