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Semmy13

20
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2
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A member registered May 14, 2018 · View creator page →

Creator of

Recent community posts

Thank you very much and thank you for trying the game :)

Thank you very much for playing the game!

Thank you very much for playing the game and the kind words. All the car movement, bob jump and slide, are animated to reflect 100% accurate car physics... or at least that is how I drive :)

One of the best games I have tried. The art style is simple yet beatiful and the sound and music work very well together. Amazing work!

Great sound (both music and SFXs) and the controls feel great. The art style also feels nice and cohesive. Overall a very solid project, nice work!

I agree with some of the comments about a lot to read in a very short amount of time. However I really like the presentation and the design is one of the most creative take on the theme I have seen! With a bit of tweaks and maybe a soundtrack it would be a very solid game

The idea for the game has potential and the controls are solid. It can use a limit on how many time you can set an ability and maybe some incentive to change them (at the moment it feels like you can pick one set of abilities and leave it for the whole game).

Art, sound and controls work very nicely. With a few more levels it can be a very solid project

I love the art style and the controls are very enjoyable. Very nice work!

For you first game, in 50 hours, is a very good result. As other have mentioned it could use some more visual helpers for directions and power, but still something to be proud of

Thank you :) It was a bit of work, but it was also very fun to make

The art and the amount of effort put in the presentation are commendable. I did not expect cutscenes. The puzzle are challenging as well! Great work

I liked the presentation, simple yet effective! The gameplay felt good, although as some people mentioned the goal is not very apparent. Still enjoyable to move around and look to/listen at :)

I liked the presentation, simple yet effective! The gameplay felt good, although as some people mentioned the goal is not very apparent. Still enjoyable to move around and look to/listen at :)

I liked the presentation, simple yet effective! The gameplay felt good, although as some people mentioned the goal is not very apparent. Still enjoyable to move around and look to/listen at :)

Thank you for the kind words. There are 2 losing mechanics, health and fuel. While playing the game I noticed you'd tend to stick with one a couple of dices without an incentive to re-roll, which is why I added the fuel concept with a 6 as refuel ability. If neither health nor fuel were empty, than it might be a bug  which is very possible :)

Very solid and enjoyable mechanics and absolutely strunning presentation and sound!

The second bug you mentioned, the obstacles disappearing, is a bit weird. I did find that bug at the last minute and patched the build 25 seconds before the end of the submission. A friend played the game yesterday and didn't encounter it. I don't know if the submission might have picked the old version of the game

Thank you very much for the feedback, appreciate it! You are 100% right about both lighting and tiling. Unfortunately they are both only happening in the webgl export. The pc built as a subtler orangy light and red point lights at the back of the car. The tiling is also nearly invisible. When I export to webgl I get a massive gap, different light amount for the directional (sun) and the car tail lights disappear. Probably fudged some settings in the export, I have only been using unity for a month or so

Thank you very much for your feedback, greatly appreciated! This is my first jam and part of the reason to do it was to practice in Blender and animations (I am a programmer by trade). The dice are actually not animated. They are physical objects spawned with a random spin and velocity and I use the final orientation (once they are nearly stopped) to determine the number (dot product on the transform of the dice with the world axes to figure out which face is looking up) :)