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Seraph-M

7
Posts
A member registered May 24, 2024

Recent community posts

Found another minor bug. In the Workshop menu, the 'Average Discipline' which determines the efficiency of your workers (and the income that they generate) doesn't update unless you manually completely clear the workshop of workers and then reassign them. Even this only works if done *at the workshop menu*, but NOT when clearing  their  work  assignments  through  the  NPC Menu.

This is not just a display bug, but also negatively affects the income of the workshop. I noticed this when popping into the workshop and seeing that my average discipline was '41', which was correct when I had first assigned my workers, but who all have since had their discipline trained up by slavemistresses into the high 70's.

Not sure if this is relevant to the bug as I have not tested it further with other locations, but my workshop is built on the external lot in Speaker's Square.

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Issue with  the Pool Party action not applying the Affection bonus once a girl's Affection reaches Loving. Did some tests with a save file, and the Pool Party seems to stop benefitting them at a "masterlove" of around 75. 

Not sure whether this is a bug or intended behaviour, but if it's the latter it might be a good idea to make a note of it somewhere in the info for the Pool Party, so people don't get confused about why they're not able to use the Pool Party to keep their household's affection stable at higher levels. 

Apologies to GrimDark if you get an email every time something goes up on this page, as I've done a TON of troubleshooting to try to figure out why my household's Affection kept backsliding from Undying when it didn't look like it should, and wound up writing and deleting a bunch of bug reports as I got more information and narrowed down where the problem was coming from (at first, I thought it was an issue with Affection loss not being reported correctly in the End of Day summary).

What exactly is the point of building the stables, other than a moderate daily influence gain? After upgrading the horses, I noticed that there is now supposedly a 'Fast Travel Bonus', but testing out all manner of travel before upgrading the horses and after, I've seen no difference in the amount of time that it takes to get around. So far, I have tried:

- Walking normally between areas

- Using the buttons in the house menu that take you to Marston Ave, Imogen's Barrow, and the Academy

- Leaving the house and using the fast travel map to go across town

All of these things take exactly the same amount of time as they did before building and upgrading the stables. I can only assume that maybe the 'fast travel bonus' is a reduction in Stamina, maybe? But by end game, the stamina that you spend by walking around is far less of a concern than the amount of hours in the day that it eats up. At present, the stables seem FAR less valuable than building, say, an extra workshop or garden in that slot.

Two minor bugs:

1) - At the End of Day report, half of the time the report is present but completely blank (doesn't even mention birthdays), and there is no scavenging report to click on at all. Everything seems to update properly with income and girls gaining/losing stats and affection, it seems to just be a display issue. No idea what causes it, but it feels like it happens about half of the time.

2) - Had an issue where I had a Pantry Girl assigned, but she stopped having any effect on the daily food. Revoking the title and reassigning it seemed to resolve it and I haven't been able to reproduce the bug again, so  unlike the first bug I mentioned this one seems to be a pretty rare occurrence.

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Is there currently any way to get Stealth to over 40? 

The only way to increase it seems to be through hunting, but after hitting Stealth 40 I haven't gotten any higher despite doing a LOT of hunting. Feels weird that there are some rather difficult Stealth checks that you encounter during some story missions, yet no way to improve the skill to the point where you're remotely likely to pass them.

EDIT: Discovered that it's possible to raise your stealth above 40 by sneaking into the Silfren Lair to collect baneclaw dung. Doesn't increase on a crit, but does occasionally go up on a regular success, the same way that it does when you're hunting.

"Morning Blowjob" pictures do not display until you have had sex at least once (can be with any girl, not necessarily the one who is assigned). I was very confused when I started a new game recently and assigned someone to the morning blowjob only for it to show a blank screen. Took me a couple of hours to track down the actual trigger for the bug.

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A couple of suggestions:

S#1: A great quality of life thing to add would be the ability to reorder your NPC list. About 10 hours in, I restarted my game solely because I'd acquired my main followers in a really haphazard way, and there was no way to change their order in the list to make it easy to keep track of different jobs. I'm a bit of an OCD type, and it drives me crazy not being able to move things around so that they can be tidy.

S#2: I would really like to see more ways to work certain stats and skills (like Intelligence, Academics and Science) up either through practice, or by allowing people to retake the university courses multiple times. Without reading books or doing courses (which are finite, so seem to be better to leave until you've already hit their soft cap before starting), these skills/attributes seem to only advance through teaching, and you already need to have a quite high score in order to start that job. I really enjoy starting with very low stats and working my way up to the maximum in games, but in MoR it seems as if you need to start with a very high score if you ever want to hit your full potential.