Thank you!
sercez
Creator of
Recent community posts
Interesting idea. At the moment it feels too punishing. Maybe you could add checkpoints so when I die I don't have to do it all over again. You should definitely lower the size of the player's hitbox and the spike's hurt box because sometimes I would die and not even be touching the spike, it also makes the game more forgiving. The difficulty curve is also something you should work on. Well done!
I think the idea is good but you could work on the execution. I recommend adding coyote time, jump buffering and a variable jump. Coyote time makes it so when I leave the platform I have a small time frame during which I can still jump. Jump buffering means if I press jump right before I touch the ground, the game will remember it and once I touch the ground I will jump. Variable jump makes me jump higher when I'm holding jump and makes me jump lower when I tap jump. My explanations are not the best and I recommend you just search them up.