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A jam submission

Light BringerView game page

RogueLite game for Untilted GamJam 95
Submitted by jam_mack46, RicoTV — 17 hours, 24 minutes before the deadline
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Light Bringer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.6673.667
Visuals#64.0674.067
Overall Enjoyment#83.6003.600
Overall#93.6443.644
Gameplay#103.4673.467
Use of Theme#163.8003.800
Creativity#183.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Really enjoyed that. Solid game all around.

Had a bug where the enemies kept attacking me while I'm in the upgrade screen but it's actually kind of fun since you have to make decisions fast haha.

Developer

Thanks for playing.. Im glad you liked it and cheers for the other feedback :)

this game ruined my life

Developer

Sorry to hear that.

Submitted(+1)

Interesting game. Not sure I fully understood how to play, but that could just be me being bad at the game and dying immediately. The shooting mechanic worked well and awesome touch to add the leaderboard. Great use of the theme!

Developer

Thanks for having a go at the game. Yeah if you dont get to the crystal asap and shoot it lots for health/mana you wont last long.

 Thanks for the feedback :)

Jam Host(+1)

WOW, clearly a labor of love on this one, great work!

Developer(+1)

Thanks for the compliment :)

Developer(+1)

Ha it wasnt love towards the end :) THanks for playing.

Jam Host(+1)

lmao I feel that

Submitted(+1)

Incredible game, well finished, even has a leaderboard. Nice

Submitted(+2)

Damn, so right out the bat, the audio, voice over, pixel art, animations, visual effects, all just work together so well. It feels like a professionally produced video game from the retro era. The game does have a learning curve in the beginning where you die too quickly and it's hard to figure out how to improve but then eventually you get in tune with the game and start staying alive for longer and longer. 

Absolutely well produced game, the art direction and idea is the real winner here.

Developer

Thanks a lot for giving it a play and your kind comments. Glad you enjoyed it :)

Submitted

Animations and effects are top! I didn't understand why I keep dying at first, but got there eventually :)

Developer

Thanks yeah we never got to fine tune it with any play testers just ran out of time.

Submitted

Good animations!!!

Developer

Thanks they outshine the game ha.

Submitted (1 edit)

Honestly, this game was pretty fun, I did, however, encounter a few issues while playing (nothing game breaking):
when you're paused, the foes count keeps counting up and the mana crystal starts spinning in a circle and getting bigger, the fire circle ability was a bit jarring to look at, and the abilities should have had a description so I could understand what they would do before I bought them. Overall, most of the problems I encountered were minor and I enjoyed my time playing this game. Good work.
PS. loved the death cutscene

Developer

Thanks, yes we just ran out of time I didn't realise how much work went into power-ups. This is my first attempt at a rogue like of this scale but I am to build a big version one day, the hardest thing is balancing skills and mechanics and difficulty.

Submitted

This is pretty good. I think you should lower the amount of enemies at the beginning because at the moment it's very easy to die before I even get my 1st upgrade. There is also a bug where sometimes I couldn't move. Well done!

Developer(+1)

Thanks for playing yeah I didn't get a lo of play testing in just ran out of time, I have adjusted it up. But yes you really have to hustle to get first energy charge. I made it easier after that just so people can have fun with power-ups. Thanks for the bug update i have found that too.